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Craftable Gravcore and Mech Chips

A very lightweight, XML-only mod that adds research, a studiable item, and recipes for gravcores and mechanoid chips which are craftable at the Fabrication bench, after beating the Odyssey 'main' quest. The purpose of the mod is to un-softlock Mechanitor and Gravcores for general use following the completion of the final Gravship quest. Consequently, the recipes, particularly mech chips, [b]are deliberately prohibitive[/b]. The idea is to 're-enable' accessing these items reasonably, compared to the effort previously required - i.e. hitting Odyssey sites or calling mechanoid bosses to farm chips. The research requires studying an item - the 'blueprint' - that is only found in the final area of Odyssey's DLC, and the completion of Advanced Gravtech research. Biotech is [b]not[/b] required, but will only add mech chips if it's loaded. Lore You're not [i]supposed[/i] to be able to craft these items, ever. They're far beyond the technical limits of human understanding. A colonist should sit there for [i]years[/i] trying to figure out how they work, and vast quantities of resources should be wasted during the crafting process. It's a veritable miracle anything was discovered, at all. Compatibility [list] [*] [b]Biotech[/b] - Loads mech chips in as research/recipes, otherwise only Gravcore will be loaded. [*] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2973169158]Alpha Mechs[/url][/b] - tier 4, 5 and 6 chips included as further research/recipes in the series, if the mod is loaded alongside Biotech DLC (see recipes for more details) [*] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3571149838]Recipes of the Rim[/url][/b] - Gravcore and Biotech chip recipes will appear in the RotR research tab (if using vanilla research tabs, of course). AM chip research remain in AM tab. [/list] Recipes Item Requirements Gravcore 75x Plasteel 75x Vacstone Blocks 75x Gravlite Panel 10x Advanced Components 12 Crafting skill 10,000x Research: Mechhive Fabrication Biotech DLC required: Signal chip 130x Plasteel 20x Gold 12x Advanced Components 12 Crafting skill 7,000x Research: Craft signal chips Powerfocus chip 140x Plasteel 18x Uranium 14x Advanced Components 12 Crafting skill 8,000x Research: Craft powerfocus chips Nanostructuring chip 150x Plasteel 30x Gold 24x Uranium 16x Advanced Components 12 Crafting skill 9,000x Research: Craft nanostructuring chips Biotech DLC and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2973169158]Alpha Mechs[/url] required: Hyper-linkage chip 175x Plasteel 40x Gold 30x Uranium 16x Advanced Components 14 Crafting skill 10,000x Research: Craft hyper-linkage chips (Alpha Mechs research tab) Stellar processing chip 200x Plasteel 45x Gold 36x Uranium 18x Advanced Components 14 Crafting skill 10,000x Research: Craft stellar processing chips (Alpha Mechs research tab) Quantum matrix chip 225x Plasteel 50x Gold 42x Uranium 20x Advanced Components 14 Crafting skill 10,000x Research: Craft quantum matrix chips (Alpha Mechs research tab) Known issues [list] [*] none [/list] FAQ [b]Q:[/b] [i]I don't like the recipe ingredients, please change them?[/i] [b]A:[/b] No. But you can add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457]RIMMSqol[/url] - it should be part of everyone's modlist anyway - open the mod settings, navigate to Recipes, search for recipes from this mod, and do whatever you want to them. [b]Q:[/b] [i]Why not just release them as general recipes?[/i] [b]A:[/b] Because I wanted to work around what I see as an issue after completing Oddysey's 'MSQ' - the softlocking of some mechanitor and gravship stuff - and not just hand them to me. I can use devmode, after all, if I wanted to make it easy. You can always devmode the blueprint/research in if that's what you want to do. [b]Q:[/b] [i]I accidentally lost the study item/already done the quest before adding this mod![/i] [b]A:[/b] Use devmode to spawn the blueprint, as you've 'earned' it and there is no other intended way to get it. [b]Q:[/b] [i]Will you patch other items/recipes in?[/i] [b]A:[/b] Probably not, unless there's some other popular mechanoid chips mod, or Ludeon add more of this stuff, or whatever. I made another recipes mod (see compatibility above) and scope for any other recipes is likely for that mod. [b]Q:[/b] [i]something something VGE[/i] [b]A:[/b] I haven't played it yet, so I don't know what to change/compat, if anything at all. Let me know below if I should look into it [b]Q:[/b] [i]I have a problem/suggestion[...][/i] [b]A:[/b] Please comment below! With thanks to [b]SneezingSeal[/b], for the blueprint texture [b]thoma5nator[/b], for the mod banner/preview image