Self-use patches made during my run. Everything configurable and load as late as possible.
Patch List
For minimal patching, any changed settings require a game restart to take effect.
All options are disabled by default; enable what you need.
This mod checks loaded mods before applying patches, but does not check DLC content. If you enable a DLC-related option without the DLC loaded, patch errors will occur.
Patch (Vanilla)
- Rescued pawns do not join — Prevent rescued pawns from auto-joining; you're rescued but the colony doesn't need you
- Improve psychoid fertility sensitivity — Increase psychoid plants' fertility sensitivity to 90%
- Remove indoor and outdoor need — Remove the indoor/outdoor need bars
- No sleep disturbed — Prevent the mood debuff from disturbed sleep
- No skill decay — Prevent skills from decaying over time
- No surgery fail — Surgeries always succeed
- No turret ammo consume — Player turrets do not consume ammo
- No floor wealth — All floors contribute 0 to colony wealth
- Hide cryptosleep pawn — Do not show cryptosleep pawns on the top bar
- No nutrient paste deterioration — Prevent nutrient paste from deteriorating over time
- No plant resting / No sun lamp resting — Prevent plants from night resting and disable sun lamp scheduling
- Non-player door hold open — Non-player factions' doors have Hold Open enabled by default
- No immediate rot on pawn death by some hediff — Prevent corpses from instantly rotting when killed by specific hediffs (Toxic Buildup, Scaria)
Patch (Ideology)
- Fast ideology relic quest — Shorten the interval between relic clue quests by 6x
Patch (Biotech)
- Mechanoids that can smith also do art — Allow smith-capable mechs to perform Art jobs
- Faster mechanoid forming — Make mech gestator work much faster, also reduces cycle amount to 1
- Hauling mechanoids carry more — Raise hauling mechs' carry capacity to 800
- Mechanoid work settings — Apply to all mechs able to do certain jobs
[list] - Sliders: Work speed and Skill level, customizable
[*] Vat learning powerful — Your kid can still be a genius after a childhood in a growth vat
[*] No spawn custom xenotype — Stop the game from spawning factionless pawns using your custom xenotypes
[*] Wastepack fast process — 5x faster wastepack atomizer; also speeds Vanilla Recycle Expanded facilities if installed
[/list]
Patch (Anomaly)
- Fast cooldown anomaly — Reduce Void Provocation cooldown to 2 hours
Patch (Odyssey)
- Gravship go north if not determined — If direction can't be inferred from thrusters, force northward movement (helps with symmetrical designs and non-vanilla controls)
- Small grav anchor (3x3) — Shrink the grav anchor footprint
- Grav engine no path cost - Remove path cost for grav engine
Patch (Facial Animation)
- Extend pawn update — If "Enable Facial Animation for All Pawns" is ON and "Enable Facial Animation for Non-Colonists" is OFF, still update prisoners' and slaves' faces (slightly cheaper than fully enabling)
Patch (Vanilla Expanded)
- Powerful ecosystem — Boost VFEF Artificial Ecosystem growth speed to 800%
- Self-function AC controller — VTE AC controller no longer requires a compressor
Patch (Misc)
- Mechs that haul or doctor can also capture — Allow hauling/doctor mechs to capture enemies (Capture Them)
- Mechanoids that can haul also do urgent hauling — Allow hauling mechs to perform urgent hauling
- Mechanoids all use Auto Blink — Allow mechs to blink via Auto Blink; player faction only; extremely OP
- ExGT Bio Mechanoid enhancement — Add work types for ExGT Bio Mechanoids, with More Mechanitor Mechs 2.0, more work types also available
Addons
- Screaming incident — Scream when incidents come