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Rhynia's Misc Tweak

Self-use patches made during my run. Everything configurable and load as late as possible. Patch List [i]For minimal patching, any changed settings require a game restart to take effect.[/i] [i]All options are disabled by default; enable what you need.[/i] [i]This mod checks loaded mods before applying patches, but does not check DLC content. If you enable a DLC-related option without the DLC loaded, patch errors will occur.[/i] [hr] Patch (Vanilla) [list] [*] [b]Rescued pawns do not join[/b] — Prevent rescued pawns from auto-joining; you're rescued but the colony doesn't need you [*] [b]Improve psychoid fertility sensitivity[/b] — Increase psychoid plants' fertility sensitivity to 90% [*] [b]Remove indoor and outdoor need[/b] — Remove the indoor/outdoor need bars [*] [b]No sleep disturbed[/b] — Prevent the mood debuff from disturbed sleep [*] [b]No skill decay[/b] — Prevent skills from decaying over time [*] [b]No surgery fail[/b] — Surgeries always succeed [*] [b]No turret ammo consume[/b] — Player turrets do not consume ammo [*] [b]No floor wealth[/b] — All floors contribute 0 to colony wealth [*] [b]Hide cryptosleep pawn[/b] — Do not show cryptosleep pawns on the top bar [*] [b]No nutrient paste deterioration[/b] — Prevent nutrient paste from deteriorating over time [*] [b]No plant resting / No sun lamp resting[/b] — Prevent plants from night resting and disable sun lamp scheduling [*] [b]Non-player door hold open[/b] — Non-player factions' doors have Hold Open enabled by default [*] [b]No immediate rot on pawn death by some hediff[/b] — Prevent corpses from instantly rotting when killed by specific hediffs (Toxic Buildup, Scaria) [/list] Patch (Ideology) [list] [*] [b]Fast ideology relic quest[/b] — Shorten the interval between relic clue quests by 6x [/list] Patch (Biotech) [list] [*] [b]Mechanoids that can smith also do art[/b] — Allow smith-capable mechs to perform Art jobs [*] [b]Faster mechanoid forming[/b] — Make mech gestator work much faster, also reduces cycle amount to 1 [*] [b]Hauling mechanoids carry more[/b] — Raise hauling mechs' carry capacity to 800 [*] [b]Mechanoid work settings[/b] — Apply to all mechs able to do certain jobs [list] [*] Sliders: [i]Work speed[/i] and [i]Skill level[/i], customizable [/list] [*] [b]Vat learning powerful[/b] — Your kid can still be a genius after a childhood in a growth vat [*] [b]No spawn custom xenotype[/b] — Stop the game from spawning factionless pawns using your custom xenotypes [*] [b]Wastepack fast process[/b] — 5x faster wastepack atomizer; also speeds Vanilla Recycle Expanded facilities if installed [/list] Patch (Anomaly) [list] [*] [b]Fast cooldown anomaly[/b] — Reduce Void Provocation cooldown to 2 hours [/list] Patch (Odyssey) [list] [*] [b]Gravship go north if not determined[/b] — If direction can't be inferred from thrusters, force northward movement (helps with symmetrical designs and non-vanilla controls) [*] [b]Small grav anchor (3x3)[/b] — Shrink the grav anchor footprint [*] [b]Grav engine no path cost[/b] - Remove path cost for grav engine [/list] Patch (Facial Animation) [list] [*] [b]Extend pawn update[/b] — If "Enable Facial Animation for All Pawns" is ON and "Enable Facial Animation for Non-Colonists" is OFF, still update prisoners' and slaves' faces (slightly cheaper than fully enabling) [/list] Patch (Vanilla Expanded) [list] [*] [b]Powerful ecosystem[/b] — Boost VFEF Artificial Ecosystem growth speed to 800% [*] [b]Self-function AC controller[/b] — VTE AC controller no longer requires a compressor [/list] Patch (Misc) [list] [*] [b]Mechs that haul or doctor can also capture[/b] — Allow hauling/doctor mechs to capture enemies (Capture Them) [*] [b]Mechanoids that can haul also do urgent hauling[/b] — Allow hauling mechs to perform urgent hauling [*] [b]Mechanoids all use Auto Blink[/b] — Allow mechs to blink via Auto Blink; player faction only; extremely OP [*] [b]ExGT Bio Mechanoid enhancement[/b] — Add work types for ExGT Bio Mechanoids, with More Mechanitor Mechs 2.0, more work types also available [/list] Addons [list] [*] [b]Screaming incident[/b] — Scream when incidents come [/list]