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Glitterworld Medicine Production

You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for glitterworld medicine? Then this small mod might be useful for you. Mod Contents Mod add recipe for Glitterworld Medicine at the Drug Lab. Including Bulk x4 recipe. Cost: 5 Synthread, 1 Component, 4 Plasteel, 1 Medicine. Skills: Crafting 10, Intellectual 10, Medicine 4. Require new research to unlock it "Glitterworld medicine production": [i]Produce advanced ultra-tech medicine by combining standard industrial-tech medicine, spacer-tech synthetic fabric and using component to make various multi-use tools from plasteel[/i] If you need to make cost higher or lower, then you can just open \Defs\RecipeDefs and change it to your liking. Links [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Fhydradigitaldevelopment] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/boosty.png[/img] [/url][boosty.to] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FtKsBgzzTsG] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/discord.png[/img] [/url][discord.gg] Mod Compatibility Should have no compatibility issues with other mods. Versions before Rimworld 1.3 wasn't tested, but might work. Add/Remove Mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.