Original mod by Jecrell
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Wizardry
Continued by Mlie until 1.5
https://steamcommunity.com/sharedfiles/filedetails/?id=2245502655
This mod uses the following assemblies from JecsTools:
AbilityUser
AbilityUserAI
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Removed one ability (Light Chaser) until I can fix it fully.
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Original mod notes (1.4):
- Added start-scenario
- Fixed healing beam to be auto-used in the same way as normal healing
- Set beards only for males
- Fixed starting-goodwill with Empire
- Added support for [SYR] Trait Value
The mod adds Wizards as possible colonists.
They are as powerful as you would imagine but a wizard knows to use their abilities only when needed.
Adds Wizardry from Lord of the Rings into RimWorld.