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Lord of the Rims - Wizardry (Continued)

Original mod by Jecrell [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FLord-of-the-Rims-DevTeam%2FLord-of-the-Rims---Wizardry]https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Wizardry[/url] Continued by Mlie until 1.5 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2245502655]https://steamcommunity.com/sharedfiles/filedetails/?id=2245502655[/url] This mod uses the following assemblies from JecsTools: AbilityUser AbilityUserAI -- Removed one ability (Light Chaser) until I can fix it fully. -- Original mod notes (1.4): - Added start-scenario - Fixed healing beam to be auto-used in the same way as normal healing - Set beards only for males - Fixed starting-goodwill with Empire - Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url] The mod adds Wizards as possible colonists. They are as powerful as you would imagine but a wizard knows to use their abilities only when needed. Adds Wizardry from Lord of the Rings into RimWorld.