Lord of the Rims - Wizardry (Continued)
Original mod by Jecrell
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FLord-of-the-Rims-DevTeam%2FLord-of-the-Rims---Wizardry]https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Wizardry[/url]
Continued by Mlie until 1.5
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2245502655]https://steamcommunity.com/sharedfiles/filedetails/?id=2245502655[/url]
This mod uses the following assemblies from JecsTools:
AbilityUser
AbilityUserAI
--
Removed one ability (Light Chaser) until I can fix it fully.
--
Original mod notes (1.4):
- Added start-scenario
- Fixed healing beam to be auto-used in the same way as normal healing
- Set beards only for males
- Fixed starting-goodwill with Empire
- Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url]
The mod adds Wizards as possible colonists.
They are as powerful as you would imagine but a wizard knows to use their abilities only when needed.
Adds Wizardry from Lord of the Rings into RimWorld.