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Work Manager

✨ Work Manager – Automated Work Priorities And Schedules ✨ Tired of constantly tweaking your colonists' priorities? Let [b]Work Manager[/b] do the heavy lifting! This powerful mod intelligently automates your colony’s work priorities, dynamically responding to evolving situations, pawns' skills, passions, and your unique preferences. ⚠️ RimWorld 1.6 Update The 1.6 update of the mod introduced the new dependency on 'LordKuper.Common' mod. Make sure to subscribe and activate it for the mod to function. If you are still using pre-1.6 version of the mod you should be able to ignore the dependency and play without it. ⚙️ How Does It Work? The [b]Work Manager[/b] mod refreshes colonist priorities multiple times per day (customizable via the 'Update Frequency' setting). The default refresh rate is once per in-game hour, but try increasing it to enjoy even greater responsiveness! 🚀 Smart Priority Assignment Say goodbye to manual management! Priorities are assigned as follows (configurable): [list] [*] [b]Priority 1[/b]: Dedicated roles or highest-skilled colonists. [*] [b]Priority 2[/b]: Work types matching colonists' major passions or high skill learning rate. [*] [b]Priority 3[/b]: Work types matching minor passions or moderate learning rates. [*] [b]Priority 4[/b]: Remaining work types ensuring no tasks are left undone. [/list] 📋 Automatic Assignment Features [list] [*] Excludes dead, incapacitated, or mentally unstable pawns automatically. [*] Prioritizes patient care and bed rest for recovering pawns. [*] Special rules for doctors and hunters ensuring optimal task allocation. [*] Assigns dedicated workers strategically based on skill and passion. [*] Ensures idle pawns always have something productive to do! [/list] ✨ Advanced Customization Tailor the mod to perfectly fit your playstyle: [list] [*] Toggle automation easily via the Work tab or individually per colonist. [*] Adjust priorities on a per-work-type basis or even per pawn-task with a simple middle-click! [*] Automatic work scheduling, dividing your colony into efficient 8-hour shifts. [*] Customizable schedules to fit your colony’s rhythm. [*] Exclude certain work types for foreigners (Royalty DLC and mods) or slaves (Ideology DLC). [/list] 🔗 Compatibility Fully compatible with mods: [list] [*] [b]Vanilla Skills Expanded[/b] by Oskar Potocki, Sarg Bjornson [*] [b]Work Tab[/b] by Fluffy [*] [b]More Than Capable[/b] by Charlotte [/list] Load Work Manager after these mods. Spot a compatibility issue? Let me know in comments! 🆕 Latest changes [b]2025-08-21[/b] [list] [*] New work assignment customization options. [*] Updated mod settings screen UI. [*] Vanilla Skills Expanded support. [*] Major code optimization. [*] Russian language support. [/list] [b]2025-08-22[/b] [list] [*] Added buttons to force update work priorities and open mod settings to work tab. [/list] [b]2025-08-23[/b] [list] [*] Added SimplifiedChinese translation. [*] Added the ability to force assign work priorities when automatic updates are disabled. [/list] 📖 Licensing & Source Code This mod is under [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]CC-BY-NC-SA[/url][creativecommons.org]. Find the source code and collaborate on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FLordKuper%2Frimworld-workmanager]GitHub[/url][github.com]. Enjoy smarter colony management with Work Manager – your pawns will thank you! 👍 💖 Support the Author Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Flordkuper%2Fdonate]donation[/url][boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming. Every bit of support fuels further progress. Thank you! ❤️