[img]https://i.imgur.com/QfgfIqH.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flikewisehh][img]https://i.imgur.com/8yGwAny.png[/img][/url][ko-fi.com]
Description
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[*] This mod adds two gizmos to all [b]Combat Extended[/b] IEDs
[*] One gizmo allows you to switch off the proximity trigger (i.e. if an enemy pawn walks over the IED it doesn't go off)
[*] The second gizmo allows you to detonate the IED immediately. There is a similar mod already which didn't work for me (or for Combat Extended in general). This is why I made this mod
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Dependencies
Obviously, Combat Extended. Moreover, you need Harmony
How to validate the mod behavior
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[*] Build IED and click it
[*] See the two added gizmos
[*] Detonate immediately or switch of the proximity trigger
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A collection of all my rimworld mods
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789]https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789[/url]