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[WYD] Scenario: Mining Ship

This is mod-based version of my [i]Mining Ship Disaster[/i] scenario, which will be the way forward with scenarios from this point on. I remade this as a mod because mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550602990]Sky Islands[/url] and/or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3533793836]Deep Orbit[/url] which add layers do not work with custom scenarios built with the scenario editor. You start with a total of 10 pawns, survivors from a devistating collision between an inter-galactic mining ship, and a meteor storm. They arrive naked, malnourished and suffering from cryo-sickness, due to long-term stasis. It will be a struggle to survive amidst the chaos of this unknown world, and the falling debris from the skies above. Your faction will be a New Arrivals. Start with [i]Microelectronics, Ground Penetrating Radar, Deep Drilling[/i] and [i]LongRangeMineralScanner[/i] technology - result of the deep-cryosleep skill-training system used by the company, but practically nothing else. The pods were designed for long-term travel, to protect the occupant and little else. Your pawns have no clothing, or food or materials on hand, but maybe try search amongst the ship debris. At least there's an Aurora to keep you company, looks pretty even if it is probably just burning ship-fuel.. Please note, if you play with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3222163065]Scenario Pawns and Corpses Resumed[/url] your initial starter pawns will have a much greater chance of starting with the [i]Contract Miner[/i] 25% or [i]Deep Space Miner[/i] 50% backstory. [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img] [/url][ko-fi.com]