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[ACS]Celestia Race

Before subscribing: This mod is a beta test version. Frequent updates will be pushed. It is not recommended to add into the long-term saves. The test content does not represent the quality of the official version. Thank you for your support and understanding. An alien race characterized by rabbit ears, possessing unique production technology. The Celestia are a rabbit-like race originating from the genetic modification laboratories of the Glitter World. Engineered to thrive in low-gravity and artificial environments within space colonies, they specialize in post-apocalyptic warfare. For generations, they inhabited every corner of their home star system, not limited to planetary surfaces. After a plague—or more accurately, a devastating catastrophe—swept through their home system (details of which they refuse to disclose), they began to scatter across worlds... or crash-landed on unfortunate planets. Their mission: to track down and hunt a mysterious parasitic creature. Adds a series of race-specific apparel, materials, drugs, buildings, and supporting technologies. === Race === • Extensive mechanical modifications(need Biotech) These Celestia from the advanced home star system have undergone extensive civilian Mechlink implants, and the use of mechanical bodies has become a part of their lives. As a result, most Celestia in the Rimworld also have “Mechlinks” and “civilian Mechlink restrictions.” But the problem is, in the backward Rimworld, there seems to be no way to replace these civilian Mechlinks... or is there? • Rich Nanomechanical Blood Nanomechanisms known as “DustMech” have long been a part of the Celestia's lives—in a physical sense. These nanomechanisms are integrated into their bloodstream, acting as a medium for human-machine interaction and information exchange, while also being part of the body's various systems. They may be able to obtain unexpected rewards from this innate “legacy.” === Clothing === • We will put together a picture display as soon as possible. === Material Production === • DustMech-centric production model • Very “human-origin” • Especially work in progress === Development Credits === Lead Developer & DLL & partial XML: PrismatrixRabbit Characters & Apparel Textures: 咸鱼拌饭 Buildings & Item Textures: 芳香拔丝肱骨 Slacking Off & XML: Nitroglycfox === Special Thanks (In no particular order) === 3HST有限公司 (Created some weapon textures and provided guidance on code development) Ancot (Provided significant guidance and assistance in the early stages of development (Really a lot!)) 无辜的村民 (Provided guidance on code development) 囧大狮子 (Created some weapon textures) 金楚糕 (Created some building and item textures) 22点下 (Provided faction interaction-related code) 玉米淀粉 (Created some item textures) 秋辞 (Provided guidance on some development aspects) etc. === Supported Languages === Simplified Chinese English(Poorly AI translated and incomplete—we need help : ( Apologize, but we truly really exactly have no such time to complete the text lol [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3549143223]日本語(By Lucifel)[/url] === Compatibility === Combat Extend: not now Facial Animation: After Beta version === Feedback === If you wish to create an expansion for this mod, please contact me. However, if you are creating a translation mod, you may disregard this note. If you encounter any bugs or have suggestions, pls provide feedback in the workshop comments and discussions, and we will respond and resolve them as soon as possible.