Original Anomaly DLC scenario
This is a very simple modification of the current Anomaly DLC scenario, the only change being that i reduced the amount of pawns you start with from 3 regulars pawns and a ghoul to now only 2 regular pawns and a ghoul.
This is exactly how the scenario titled "The Anomaly" was when the DLC first came out, Ludeon later added the third pawn. However i personnaly found starting with 2 pawns more interesting and it also messes up with the original scenario as it only starts you off with two weapons for three pawns.
The following is the original scenario description :
Your research expedition has finally arrived at the source of the anomalous signal: an ancient archotech monolith on a distant planet. As you survey the structure from orbit, the scanner's audio feed forms garbled syllables which repeat your own name over and over. Your crewmate screams as her flesh begins flowing and reforming. A blinding beam of energy reaches up from the planet and tears your research vessel apart. You have disturbed something ancient and inhuman.
Note: This is a difficult scenario and is not recommended for new players.
Your faction will be a Research Expedition.
Start with 2 colonists and 1 ghoul.
Arrive in drop pods.
Player starting characters have a 4% chance to start with flesh tentacle.
Player starting characters have a 4% chance to start with flesh whip.
Player starting characters have a 4% chance to start with fleshmass lung.
Player starting characters have a 4% chance to start with fleshmass stomach.
Start with research: Security door
Start with research: Battery
Incident created:
-Ghoul transport pod crash
Start with:
-Packaged survival meal x50
-Twisted meat x100
-Medicine x45
-Component x45
-Holding platform
-Proximity detector
-Textbook x2
-Tome
-Pump shotgun
-Steel knife
-Shard
-Turret pack x2
-Bioferrite x100
-Wood x250
-Steel x800
-Plasteel x70
Map is scattered with:
-Steel x700
-Ship chunk x5