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[WYD] Scenario: Abducted

This is mod-based version of my Abducted scenario, which will be the way forward with scenarios from this point on. I remade this as a mod because mods like Sky Islands and/or Deep Orbit which add layers do not work with custom scenarios built with the scenario editor.

Your pawn is a tribe member, abducted at night on their return journey from a neighbouring village. Bright lights filled the sky, and your pawn was immobilized before they lost consciousness. Now they find themself in a strange place, with strange company, and a strange feeling in the side of their head, and the pit of their stomach.

Your faction will be a New Tribe.

Start with 1 tribal mechanitor, 20 Packaged Survival Meals, 10 Industrial Medicine, 150 Wood, 750 Steel, 150 Chemfuel, 150 Plasteel, 1 Lifter; 2 Militor Mechanoids, and your trusty Muffalo companion.

Oh yeah, and this flying metal box your pawn woke up in..

Please Note: You may want to immediately lock the doors, and GTFO ASAP before your pawn chokes to death.

Also note: If you play with Scenario Pawns and Corpses Resumed your pawn will start with a much higher chance of a tribal childhood backstory. I had to add this because the whole mechaniator thing increases the likelyhood of starting with backstories suited for that type of pawn.

[ko-fi.com]

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