Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

[WYD] Scenario: Abducted

This is mod-based version of my [i]Abducted[/i] scenario, which will be the way forward with scenarios from this point on. I remade this as a mod because mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550602990]Sky Islands[/url] and/or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3533793836]Deep Orbit[/url] which add layers do not work with custom scenarios built with the scenario editor. Your pawn is a tribe member, abducted at night on their return journey from a neighbouring village. Bright lights filled the sky, and your pawn was immobilized before they lost consciousness. Now they find themself in a strange place, with strange company, and a strange feeling in the side of their head, and the pit of their stomach. Your faction will be a New Tribe. Start with 1 tribal mechanitor, 20 Packaged Survival Meals, 10 Industrial Medicine, 150 Wood, 750 Steel, 150 Chemfuel, 150 Plasteel, 1 Lifter; 2 Militor Mechanoids, and your trusty Muffalo companion. Oh yeah, and this flying metal box your pawn woke up in.. Please Note: You may want to immediately lock the doors, and GTFO ASAP before your pawn chokes to death. Also note: If you play with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3222163065]Scenario Pawns and Corpses Resumed[/url] your pawn will start with a much higher chance of a tribal childhood backstory. I had to add this because the whole mechaniator thing increases the likelyhood of starting with backstories suited for that type of pawn. [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img] [/url][ko-fi.com]