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CE SkillAffectsWarmup

[img]https://i.imgur.com/QfgfIqH.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flikewisehh][img]https://i.imgur.com/8yGwAny.png[/img][/url][ko-fi.com] Description [list] [*] This mod allows you to modify how much the shooting skill affects the warmup time (i.e. the initial time before a shot is taken) in [b]Combat Extended[/b] [*] You can set concrete percentages from 10% to 300% for the shooting skill levels 0, 5, 10, 15 and 20. The value inbetween are interpolated [*] Warning: In order for the results to actually work I removed the post processing curve which else would have overriden the values from this mod. So drastic changes are actually possible with massively increased or decreased warmup times [*] Should be save to add or remove mid game [/list] Dependencies Obviously, Combat Extended. Moreover, you need Harmony How to validate the mod behavior [list] [*] Look at the aiming time stat of your pawn (see screenshot) [*] See the changed warmup time [*] Tweak the settings to your liking in the mod menu [*] Notice the changes in the actual aiming time [/list] A collection of all my rimworld mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789]https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789[/url]