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LWM's Fuel Filter (Continued)

Original mod by Little White Mouse [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2461634904]https://steamcommunity.com/sharedfiles/filedetails/?id=2461634904[/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Flilwhitemouse%2FRimWorld-LWM.FuelFilter%2F]https://github.com/lilwhitemouse/RimWorld-LWM.FuelFilter/[/url] If the original author requests it, I will remove this update. -- Added copy/paste functionality for the filter. Added default fuel filter options: - Set filter as default - Apply default filter - Apply default filter to map Default fuel filter should persist across saves, and will immediately apply to any newly-built fueled buildings. It should adjust to mod changes; at the worst it will probably reset the filter when you add/remove mods. Let me know what you see and we can attempt to fine-tune it. -- Original mod notes (1.4): LWM's Fuel Filter LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling. "Hey, what do you have there in your arms?" "A big pile of Thrumbone - it's a super expensive bone from a neat mod!" "Really expensive, eh?" "Yeah! Hard to get - we barely have any and it's great stuff - you can use it like wood!" "I notice you're walking towards the Blast Furnace. Where are you taking it?" "Oh, I'm going to burn it all as fuel." "Don't we have a lot of really cheap wood?" "Yeah, but this was closer!" "..." As a bonus, I patch anything that burns "WoodLog" (that is, wood) to burn "Woody" things (only helps if you have mods that add woody things, such as Lulu's bone mod, or some of the expanded biome mods...but unless you have a mod like that, you probably don't need this anyway!) So the Blast Furnace from Project RimFactory can burn the sequoia wood from expanded biomes. If a similar patch is needed for metals, I can do that too. Enjoy, --LWM