Ever grown bored of how predictable and easy mechanoids get late game?
[b]Well grow bored no more, because with this mod, mechanoids will redistribute their armor points to fit your colony's weapons, forcing you to adapt in turn.[/b]
Each point of damage taken will be logged for each mechanoid type and their armor points will, over time, be taken from one stat, given to the other and applied to the next generation of mechs.
By default, this only affects blunt and sharp armor, but there is an option to include heat armor too.
Though be careful, because that gives them a whole lot more points to work with.
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There is now an option for colony mechs to get adaptive armor as well, getting them in on the arms race as well.
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For the masochists, there is hard mode, where it is no longer a redistribution, only upgrades. For best experiences, I suggest some sort of armor unlocker mod.
With one, the mechanoids will, eventually, be able to tank V.O.I.D.
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Should be compatible with any and all mechanoid adding mods, as long as they use the vanilla mechs as a base.
It is confirmed compatible with Vanilla Factions Expanded - Mechanoids.
If you want to add your own armor types, you can do so with an xml patch.
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Bug reports and suggestions are welcome on the [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.gg%2FVVNrbGz57T] discord [/url][discord.gg].