Against All Odds [v2.0] [1.6]
Against All Odds
[b]Colonists get kidnapped. Colonists die. Sometimes they come back.[/b]
In Vanilla, nobody cares. But with [b]Against All Odds[/b], they do.
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What it does
When a colonist is resurrected or returned from kidnapping, the colony reacts based on the relationship:
[b]Resurrection (default values)[/b]
[i]Spouse: +22 mood for 8 days
Fiancé(e): +20 mood for 8 days
Lover: +18 mood for 8 days
Ex-Spouse / Ex-Lover: +12 mood for 8 days
Parent / Child: +17 mood for 8 days
Sibling: +13 mood for 8 days
Half-Sibling: +11 mood for 8 days
Grandparent / Grandchild: +11 mood for 8 days
Other Colonists (generic): +12 mood for 8 days
Rivals: –8 mood for 8 days
Resurrected pawn: +15 mood for 8 days[/i]
[b]Kidnapping Return (default values)[/b]
[i]Spouse: +14 mood for 5 days
Fiancé(e): +13 mood for 5 days
Lover: +12 mood for 5 days
Ex-Spouse / Ex-Lover: +6 mood for 5 days
Parent / Child: +11 mood for 5 days
Sibling: +8 mood for 5 days
Half-Sibling: +7 mood for 5 days
Grandparent / Grandchild: +7 mood for 5 days
Other Colonists (generic): +7 mood for 5 days
Rivals: –5 mood for 5 days[/i]
Returned pawn: +10 mood for 5 days
All buffs and durations are fully adjustable in the mod options.
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Features
[list]
[*] Different buffs for different relations (kidnap + resurrection)
[*] Sliders in mod settings to tweak duration and intensity for all buffs and debuffs
[*] Safe to add/remove in an existing save
[/list]
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Compatibility
[list]
[*] Works with everything (barring something really weird; the worst that
could happen is duplicate defs if you download a mod that adds the
exact same thing)
[*] Add/remove anytime
[*] No dependencies
[/list]
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