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Against All Odds [v2.0] [1.6]

Against All Odds [b]Colonists get kidnapped. Colonists die. Sometimes they come back.[/b] In Vanilla, nobody cares. But with [b]Against All Odds[/b], they do. [hr] What it does When a colonist is resurrected or returned from kidnapping, the colony reacts based on the relationship: [b]Resurrection (default values)[/b] [i]Spouse: +22 mood for 8 days Fiancé(e): +20 mood for 8 days Lover: +18 mood for 8 days Ex-Spouse / Ex-Lover: +12 mood for 8 days Parent / Child: +17 mood for 8 days Sibling: +13 mood for 8 days Half-Sibling: +11 mood for 8 days Grandparent / Grandchild: +11 mood for 8 days Other Colonists (generic): +12 mood for 8 days Rivals: –8 mood for 8 days Resurrected pawn: +15 mood for 8 days[/i] [b]Kidnapping Return (default values)[/b] [i]Spouse: +14 mood for 5 days Fiancé(e): +13 mood for 5 days Lover: +12 mood for 5 days Ex-Spouse / Ex-Lover: +6 mood for 5 days Parent / Child: +11 mood for 5 days Sibling: +8 mood for 5 days Half-Sibling: +7 mood for 5 days Grandparent / Grandchild: +7 mood for 5 days Other Colonists (generic): +7 mood for 5 days Rivals: –5 mood for 5 days[/i] Returned pawn: +10 mood for 5 days All buffs and durations are fully adjustable in the mod options. [hr] Features [list] [*] Different buffs for different relations (kidnap + resurrection) [*] Sliders in mod settings to tweak duration and intensity for all buffs and debuffs [*] Safe to add/remove in an existing save [/list] [hr] Compatibility [list] [*] Works with everything (barring something really weird; the worst that could happen is duplicate defs if you download a mod that adds the exact same thing) [*] Add/remove anytime [*] No dependencies [/list] [hr]