[h1]Project Map[/h1]
Available Turrets: [b]Shockwave Coil[/b] | [b]Nitro Laser[/b] | [b]Salvo Blaster[/b] | [b]Multi Burst[/b] | [b]Devastator[/b]
[img]https://i.ibb.co/4FtwpLK/Mechanoid-Turret-PROJECTMAP.png[/img]
Sick Gun and/or Trap will be added in the future (theme). You have a great idea? [i]Let me know![/i]
[img]https://i.ibb.co/GRn1CVW/Trunken-Rifle-128x128.png[/img]
[h1]Content[/h1]
This was made for everyone who likes Mechanoid Power Source and the little Quest theme which stands behind it. You collect an item after an epic fight with some horrifying alien robots (The Power Cell), which grants you access to a variety of cool features like passive energy after research. While you investigate it more, your scientists will discover its raw power in warfare. Master Blaster adds a selection of weapons to this rewarding system:
[h1]The Mechanoid Turret[/h1]
[b]Properties[/b]
- Supererior Targeting
- Laser Pew Pew
- Slow reload
- Plated
- 1x1
[b]Requirements[/b]
- Technology "Mechanoid power systems"
(last dependency: "Multy Analyzer")
- Metal: 150-300
- Plasteel: 150-300
- Uranium / Gold : 25-75
- Components: 4-8 / 1
- Mechanoid Power Cell (when installed)
- Power consumption: 500 W
Needs ~11 Researches from scratch Crash Landing
[h1]Compatibility[/h1]
- [XND] Turret Extensions (Upgrades)
- Mechanoid Power Source (Auto Balance when loaded before)
- Combat Extended (Infinite Ammo: Xeno Hot Cell)
- Works with old savegames
[img]https://i.ibb.co/Cs48QPv/CE-COMBAT-EXTENDED-ARHHH-klein.png[/img]
[i]Rips apart everything which comes close to your fortress.[/i]
[b]Load order[/b]
1. [XND] Turret Extensions
2. More Crashed Ship Parts
3. Mechanoid Power Source
4. Mechanoid Master Blaster
Prevents loss of Power Cell now on destroy/deconstruction of the Turret (sometimes)
[h1]Upgrades[/h1]
When you have Turret Extensions by XeoNovaDan installed, you can upgrade to any of your favored Textures now. Be aware though: Smarter Turrets need more energy, but can be controlled (Target selection)
[h1]Trinity Gun[/h1]
Mechanoid Master Blaster comes now with an extra Highlight for early shenanigans: The Trinity Gun. Requires a Minigun to build, needs Heavy Turrets Research and makes your enemies bath in your bullets!
[h1]Credits[/h1]
Harmony * by Pardeike
Assemblies Deconstruct Return Fix * by dninemfive
Sound Effects * wertstahl + cgeffex + ogsoundfx + Evaine & co
Combat Extended GFX * Shinzy
Brother in arms * Kikohi
Upcoming Gun * by Luizi
German Translation * by Endgegner
Teaser Clip * by Westwood Studios
[b]Changelog[/b]
**Update: Another One
**Update: And Another One
**Update: And Another One
**Update: New Upgrades
**Update: And Another One
**Update: And Another One (Trinity)
[i]Version 2.0.0.5[/i]
[img]https://media.giphy.com/media/WQ0Wwh2q3mPugctpQS/giphy.gif[/img]
[h1]Links[/h1]
[XND] Turret Extensions: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=1496122245[/url]
More Crashed Ship Parts: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=1638467041[/url]
Mechanoid Power Source: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=1723521547[/url]
Pulsefire Turret: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=1712142869[/url] (CE ready)
Deconstruct Return Fix only: https://steamcommunity.com/sharedfiles/filedetails/?id=1543064443
Join us on Discord: https://discord.gg/sT4zdXt
[h1]GFX[/h1]
Ended up making hundreds of textures for the turrets, here are some examples...
[img]https://i.ibb.co/yy5yZLh/Mechanoid-Turret-OUTSOURCED.png[/img]