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Volt Weaponry

[img]https://raw.githubusercontent.com/DetVisor/Spacer-Arsenal/main/Previews/Infocards/DescriptionHeader.png[/img] The rim is a dangerous, treacherous place, and sometimes, bullets just aren't enough. Volt Weaponry adds 7 new beam-based weapons to the vanilla arsenal. They're all industrial and can be crafted even by rustic outlanders. There's also 1 new piece of apparel, and 1 new research. That's it, no framework, no core mods needed. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FDetVisor%2FVoltWeaponry]GitHub link[/url][github.com] to the mod repo. Join my [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FeAcQNh5rHz]Discord server[/url][discord.gg] to stay in the loop! Suggested mods to play along with this: Any mod with space western vibes, like, you know, Phase Weaponry. Have a look at my wares. [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Research.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Pistol.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Rifle.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Carbine.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/DMR.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Trenchgun.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/SniperRifle.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Chaingun.png[/img] [img]https://raw.githubusercontent.com/DetVisor/VoltWeaponry/main/Previews/Infocards/Mask.png[/img] [img]https://raw.githubusercontent.com/DetVisor/Spacer-Arsenal/main/Previews/Infocards/FAQHeader.png[/img] Q: "Is this mod CE compatible?" A: "Should be." Q: "I encountered an error!" A: "Send me the logs so I can identify the issue." Q: "Why does my chaingun seem ineffective?" A: "Due to how beam code functions in vanilla, they can only ever hit the target, so they're not good for crowd control." Q: "Low AP?" A: "Volt weapons follow my philosophy for energy weapons. High damage, very little armor penetration. Burns hurt and incapacitate targets a lot quicker than gunshots too." Q: "Can I suggest additions or new features?" A: "Sure, I plan to add a bit more content to the mod soon, but if you have any suggestions do tell, just keep in mind the idea of the mod." [img]https://raw.githubusercontent.com/DetVisor/Spacer-Arsenal/main/Previews/Infocards/CreditsHeader.png[/img] [b]DetVisor[/b] for art, writing, XML and the workshop page. No fonts were made by me. This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it. RimWorld is owned by Ludeon Studios. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fdetvisor][img]https://imgur.com/QBkwoBj.png[/img][/url][ko-fi.com]