Conservationist and Polluter - Mort's Ideologies
Preserve your natural ecosystem! Or just pollute it even more.
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This mod adds two new memes to the Mort's Ideologies mod series, centered around Biotech's pollution mechanic: [b]Conservationist[/b] and [b]Polluter[/b]!
[img]https://i.imgur.com/0bfhfWU.png[/img]
[b]Conservationists[/b] seek to protect the natural world around them, and despise pollution as a result. Conservationists get a positive thought when their base is clean of pollution. They also get access to the Cleanup Specialist - a special role with faster cleaning speed, better tox resistance, and the ability to improve the cleaning speed and tox resistance of those around them.
In exchange, Conservationists also get negative moods for living in polluted environments, and get negative memories for dumping toxic waste abroad. Conservationists will also get negative thoughts for having Toxifier generators in their colony. A more extreme precept is also available, which also provides negative thoughts for having a Carbon generator in the colony (Wood-fired generator or Chemfuel-powered generator).
[img]https://i.imgur.com/k16Yxki.png[/img]
[b]Polluter[/b], a meme common among Waster societies, is all about enriching the world with waste chemicals, terraforming it into a toxic oasis - regardless of everyone else's opinions on the matter. Polluters get a mood bonus for living in a polluted environment and a mood debuff for living in an unpolluted one. They also get a positive memory whenever they dump pollution elsewhere in the world, have the Mechanoid Labor: Enhanced precept from Biotech, and start with the Toxifier Generator already researched.
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Both Conservationists and Polluters get variations on the World Pollution precept - they each get a mood debuff or buff respectively when the world is highly polluted, and the opposite when the world is free of pollution. This has a limited effect without any other mods, as it's very difficult to change the overall pollution level of the world in vanilla Rimworld, but with other mods that let you clean world tiles, like 'Caravans can Clean' [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D3068703838%29](https://steamcommunity.com/sharedfiles/filedetails/?id=3068703838)[/url], your pawns will react to the changing pollution levels of the world as you play.
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It always seemed odd to me that there weren't any memes or even precepts related to pollution, when there's multiple nature-based memes and an industrialist one. Originally, this mod was going to be essentially a revamped version of the Nature and Human primacy memes, made to better fit into the Environmentalist and Industrialist political roles. Ultimately I decided that there was no need for redundancy, so these memes are paired down to specifically focus on pollution and mechanoids. This means the the Nature and Human Primacy memes still fill their own little niche of providing Plant and Production specialist roles.
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Q&A
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[b]Q:[/b] Why would a society be focused around polluting for its own sake? A society might make a lot of pollution, but even the most polluting societies in real life make pollution as a means to an end, not because they just like pollution. 'Polluters' isn't a real ideology like Conservationism.
[b]A:[/b] That's true, but in the universe of Rimworld, technology has opened an ideological 'niche' here. Because of genetic engineering, large populations of people in the Rimworld universe actually benefit from pollution, through pollution stimulus genes. In that context, it makes sense that some waster societies would want to terraform their world to become more polluted - to them it's actually healthy. Naturally, if you take the Polluters meme, it makes the most roleplay and gameplay sense to start as either Wasters or a custom xenotype that also has antitoxic traits. Either way, this is pretty extremist, so Polluters is set as a High Impact meme.
Thank you to 'Ferris' on Discord for helping with some optimization!