[MVM]More Vanilla Mechanoids - Director Edition
A vanilla-style mech expansion with silver-funded military aid and fully optional combat control.
What is the difference between this mod and the original “[u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934293988]More Vanilla Mechanoids - Legacy version[/url][/b][/u]" Edition?
The original version focused purely on content expansion.
The Director Edition reflects this mod's evolution: it is no longer just about adding new mechanoids, but about empowering players to take near-total control over the entire mod through optional mechanics, global tuning, and clear in-game descriptions.
What is “[MVM] More Vanilla Mechanoids – Director Edition" ?
Vanilla" — Under default settings, this mod plays like a vanilla extension and requires no additional management, and overall mechanoid balance remains close to the base game.
“Director Edition" — This version is designed to be usable out of the box, while remaining fully configurable for advanced setups.
[b]Supported Languages:[/b]
English , ChineseSimplified (简体中文) , ChineseTraditional (繁體中文) , French (Français) , German (Deutsch) , Japanese (日本語) , Korean (한국어) , Russian (Русский)
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[b]Need Help? Request mech military aid from allied factions![/b]
[img]https://i.imgur.com/gZWRdfD.gif[/img]
[b]Fund them with silver, and they deploy at once![/b]
[img]https://i.imgur.com/E8FjBQF.gif[/img]
[b]Equally dangerous whether they are your enemies or your allies![/b]
[img]https://i.imgur.com/6L4uH7h.gif[/img]
[img]https://i.imgur.com/OUu0YFU.gif[/img]
Feedback & Visibility
If you think this system is useful,
your rating helps other colonies deploy mech aid through MVM.
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[b]New Mechanoids :[/b]
This mod adds 9 combat and 1 support vanilla-style mechanoids. All art assets are sourced from the vanilla game.
1. Militor SMG :
A Militor equipped with a compact SMG capable of continuous fire. Requires only steel and basic mechtech to gestate.
[img]https://i.imgur.com/QOUpTgd.png[/img]
2. Militor Blaster :
A Militor armed with a compact blaster capable of sustained fire and high armor penetration. Requires plasteel and standard mechtech to gestate.
[img]https://i.imgur.com/w71yphj.png[/img]
3. Foamer :
A Scorcher variant equipped with a high-pressure firefoam sprayer, designed for rapid fire suppression. Requires plasteel and standard mechtech to gestate.
[img]https://i.imgur.com/sOegzVD.png[/img]
4. Centipede Cannoneer :
A Centipede armed with an autocannon turret–style weapon. Its large-caliber shells deal heavy damage at long range. Requires high mechtech.
[img]https://i.imgur.com/YHLEBQ6.png[/img]
5. Centipede Slugger :
A Centipede equipped with a uranium slug cannon. Its ultra-dense projectiles excel at piercing heavy armor, making it effective against small numbers of heavily armored targets. Requires high mechtech.
[img]https://i.imgur.com/75819zo.png[/img]
6. Centipede Rocketer :
A Centipede armed with a rocketswarm launcher. Highly effective against large groups of lightly armored targets. Requires high mechtech.
[img]https://i.imgur.com/m9N7atz.png[/img]
7. Centipede Gunslinger :
A Centipede equipped with a modified heavy charge blaster. Designed for faster aiming, shorter cooldowns, and higher armor penetration at the cost of range and raw firepower. Optimized for rapidly engaging and eliminating close-range targets. Requires ultra mechtech.
[img]https://i.imgur.com/DZbfOAi.png[/img]
8. Centipede Strafer :
A Centipede armed with a high-energy gamma laser emitter. Due to the Centipede's more powerful reactor, this weapon offers extended range, increased damage, and strong armor penetration. Requires ultra mechtech.
[img]https://p.sda1.dev/27/9d4bd0a4b75e57c3477067a76d69dbc7/CixX0Fe.png[/img]
9. Centipede Suppressor (Requires Odyssey DLC) :
A Centipede equipped with an enhanced beam repeater. Its upgraded power supply enables higher energy output, resulting in extended range, improved armor penetration, increased damage, and a faster firing cycle. Requires ultra mechtech.
[img]https://p.sda1.dev/27/40741ad7b591c59ac62824de5281d46a/FSxtP3x.png[/img]
10. Centipede Focuser (Requires Odyssey DLC) :
A Centipede armed with a massive beam emitter. Using a crystal amplifier to intensify gamma rays, this weapon delivers extreme damage, long effective range, and exceptional armor penetration. The focused beam can pierce shields and penetrate high armor at long range. Requires ultra mechtech.
[img]https://p.sda1.dev/27/fb94cceadf8427dfea983a7893eee348/fJWMnzX.png[/img]
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Global mechanics and optional mechanics (disabled by default) :
The Director Edition is structured as a framework, with optional mechanics and global controls.
- Optional special damage mechanics (disabled by default)
- Clear and explicit descriptions for all special changes
Dynamic In-Game Tooltips: See exactly how your settings affect every unit
[img]https://i.imgur.com/gBq9DDc.png[/img]
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Total Control Dashboard: From stats to logic, you decide everything
[img]https://i.imgur.com/0fk9U3X.png[/img]
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FAQ:
Q: Compatible with [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934293988]More Vanilla Mechanoids - Legacy version[/url][/b][/u]?
A: No. [MVM] More Vanilla Mechanoids - Director Edition is not compatible with older versions of [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934293988]More Vanilla Mechanoids - Legacy version[/url][/b][/u].
Q: [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044]CE[/url][/b][/u] MOD?
A: Yes. All mechanoids of this MOD are compatible with Combat Extended MOD (CE).
Q: [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2917732219]Muzzle flash[/url][/b][/u] MOD?
A: Yes.
Q: [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3365118555]Mechanoid Upgrades[/url][/b][/u] MOD?
A: Yes. The [b]centipede strafer, centipede suppressor, centipede focuser[/b] are compatible with the Frequency Amplifier modification,
the [b]militor SMG, militor blaster[/b] are compatible with the Militor Upgrade Pack from the [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3365118555]Mechanoid Upgrades[/url][/b][/u] MOD.
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[b]
My Other Mods
[/b]
If you're tired of consistently obtaining ordinary steel or plasteel loot from centipede-type mechanoids during ally reinforcements or enemy raids, and you'd like to get some "fresh, self-escaping" spoils instead—or if you've ever wondered what powers the centipede-type mechs of your allies—you might also be interested in my other mod:
[u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3620168721]Muffalo Drives Centipede[/url][/b][/u]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3620168721][img]https://i.imgur.com/ycHpPEs.gif[/img][/url]
If you wish to rely on massive amounts of silver to outsource all military issues to your allied factions, but are limited by impoverished caravans and their pitiful stock of silver—making it difficult to convert large quantities of goods into silver in time for military funding—you might want to try my other mod:
[u]
[b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431977984][GTG]Massive Cargo Trader[/url][/b]
[/u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431977984][img]https://i.imgur.com/Hn6ng1Q.png[/img][/url]