Impactful Skills Mod Support!
Make every skill point matter — vanilla-friendly.
[b]Give skill levels simple and visible bonuses to the stats you care about — applied after the game does its own math.[/b]
No perk trees, no XML swaps, no surprises. Just clear numbers you can tune.
Works with [b]all DLCs[/b]. Optional “Uncap” lets you go past vanilla limits if you want.
What it does (quick read)
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[*] Every skill level adds a small, sensible bonus to related stats.
[*] Changes show up on the InfoCard so you always know what’s happening.
[*] Easy presets: tweak values, save them, load them later, or revert to defaults.
[*] Turn it on/off mid-save. Safe and lightweight.
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How it feels
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[*] Shooters aim better and faster as they level up.
[*] Builders succeed more and work quicker.
[*] Miners dig faster and bring home more.
[*] You set the pace: gentle buffs or big gains — your call.
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Defaults at Level 20 (example)
[i]Linear scaling past 20. “Reducer” means lower is better. % stats show percent; flat stats show a number.[/i]
------ MELEE -----
+50% Move Speed
+0.50 Melee Hit Chance
+0.50 Melee Dodge Chance
------ SHOOTING -----
+0.50 Shooting Accuracy (pawn)
[Reducer] −50% Aiming Time
[Reducer] −50% Warmup Time
[Reducer] −50% Cooldown
------ CONSTRUCTION -----
+50% Construction Speed
+0.50 Construction Success
+50% Smoothing Speed
------ MINING -----
+50% Mining Speed
+50% Mining Yield
+50 Carrying Capacity
±10°C Comfortable Temperature Range
------ COOKING -----
[Reducer] −50% Food Poison Chance
+50% Eating Speed
+20% Kitchen Worktable Speed
+50% Butchery Efficiency (flesh/mech)
------ PLANTS -----
+50% Plant Work Speed
+50% Harvest Yield
+50 Foraged Nutrition/Day
------ ANIMALS -----
+0.50 Tame Chance
+0.50 Train Chance
+50% Gather Speed
+50% Gather Yield
------ ARTISTIC -----
+2.00 Pawn Beauty
[Reducer] −50% Mental Break Threshold
------ MEDICINE -----
+50% Tend Speed
+0.50 Tend Quality
+0.50 Surgery Success
+50% Immunity Gain
+50% Rest Rate Multiplier
------ SOCIAL -----
+50% Negotiation
+50% Trade Price Improvement
+0.50 Arrest Success
+50% Social Impact
+50% Suppression Power
------ INTELLECTUAL -----
+50% Research Speed
+100% Global Learning
------ CRAFTING (gentle) -----
+10% General Labor
+10% Global Work
+10% Worktable Speed
Tip: For percent stats, type decimals (e.g., 0.05 = +5% per level).
Set up (1 minute)
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[*] Open Mod Settings → Impactful Skills.
[*] Pick a preset (or make one), tweak values, hit Apply.
[*] (Optional) Turn on [b]Uncap[/b] to remove vanilla min/max limits.
[*] Check the InfoCard — you’ll see a short “Impactful Skills — Debrief”.
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Notes
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[*] Works on RimWorld 1.6 with [b]all DLCs[/b].
[*] Load this after mods that add new skills/stats so they get picked up.
[*] Don’t run the old “Impactful Skills (stable)” at the same time.
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Prefer a simpler version?
Use the original (no auto-detect, very minimal):
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3549767872]Impactful Skills (stable)[/url]
I read feedback and bug reports — see the pinned thread for quick steps.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550135089][img]https://storage.ko-fi.com/cdn/useruploads/display/8bb0a3d2-eff8-4da8-b580-a71cca1a4c5f_ourcollection.png[/img][/url]
Credits & translations
Code/design: ToxicYui. Translations welcome!
License
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[*] Creative Commons BY-NC-SA 4.0
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]https://creativecommons.org/licenses/by-nc-sa/4.0/[/url]
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