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Impactful Skills Mod Support!

Make every skill point matter — vanilla-friendly. [b]Give skill levels simple and visible bonuses to the stats you care about — applied after the game does its own math.[/b] No perk trees, no XML swaps, no surprises. Just clear numbers you can tune. Works with [b]all DLCs[/b]. Optional “Uncap” lets you go past vanilla limits if you want. What it does (quick read) [list] [*] Every skill level adds a small, sensible bonus to related stats. [*] Changes show up on the InfoCard so you always know what’s happening. [*] Easy presets: tweak values, save them, load them later, or revert to defaults. [*] Turn it on/off mid-save. Safe and lightweight. [/list] How it feels [list] [*] Shooters aim better and faster as they level up. [*] Builders succeed more and work quicker. [*] Miners dig faster and bring home more. [*] You set the pace: gentle buffs or big gains — your call. [/list] Defaults at Level 20 (example) [i]Linear scaling past 20. “Reducer” means lower is better. % stats show percent; flat stats show a number.[/i] ------ MELEE ----- +50% Move Speed +0.50 Melee Hit Chance +0.50 Melee Dodge Chance ------ SHOOTING ----- +0.50 Shooting Accuracy (pawn) [Reducer] −50% Aiming Time [Reducer] −50% Warmup Time [Reducer] −50% Cooldown ------ CONSTRUCTION ----- +50% Construction Speed +0.50 Construction Success +50% Smoothing Speed ------ MINING ----- +50% Mining Speed +50% Mining Yield +50 Carrying Capacity ±10°C Comfortable Temperature Range ------ COOKING ----- [Reducer] −50% Food Poison Chance +50% Eating Speed +20% Kitchen Worktable Speed +50% Butchery Efficiency (flesh/mech) ------ PLANTS ----- +50% Plant Work Speed +50% Harvest Yield +50 Foraged Nutrition/Day ------ ANIMALS ----- +0.50 Tame Chance +0.50 Train Chance +50% Gather Speed +50% Gather Yield ------ ARTISTIC ----- +2.00 Pawn Beauty [Reducer] −50% Mental Break Threshold ------ MEDICINE ----- +50% Tend Speed +0.50 Tend Quality +0.50 Surgery Success +50% Immunity Gain +50% Rest Rate Multiplier ------ SOCIAL ----- +50% Negotiation +50% Trade Price Improvement +0.50 Arrest Success +50% Social Impact +50% Suppression Power ------ INTELLECTUAL ----- +50% Research Speed +100% Global Learning ------ CRAFTING (gentle) ----- +10% General Labor +10% Global Work +10% Worktable Speed Tip: For percent stats, type decimals (e.g., 0.05 = +5% per level). Set up (1 minute) [list] [*] Open Mod Settings → Impactful Skills. [*] Pick a preset (or make one), tweak values, hit Apply. [*] (Optional) Turn on [b]Uncap[/b] to remove vanilla min/max limits. [*] Check the InfoCard — you’ll see a short “Impactful Skills — Debrief”. [/list] Notes [list] [*] Works on RimWorld 1.6 with [b]all DLCs[/b]. [*] Load this after mods that add new skills/stats so they get picked up. [*] Don’t run the old “Impactful Skills (stable)” at the same time. [/list] Prefer a simpler version? Use the original (no auto-detect, very minimal): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3549767872]Impactful Skills (stable)[/url] I read feedback and bug reports — see the pinned thread for quick steps. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550135089][img]https://storage.ko-fi.com/cdn/useruploads/display/8bb0a3d2-eff8-4da8-b580-a71cca1a4c5f_ourcollection.png[/img][/url] Credits & translations Code/design: ToxicYui. Translations welcome! License [list] [*] Creative Commons BY-NC-SA 4.0 [*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]https://creativecommons.org/licenses/by-nc-sa/4.0/[/url] [/list] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Ftoxicyuidev][img]https://imgs.search.brave.com/dfLd9GxmgH_Oa4oQTYACtXLV0LQZo--PUSrhj9huD0w/rs:fit:860:0:0:0/g:ce/aHR0cHM6Ly9jZG4u/cHJvZC53ZWJzaXRl/LWZpbGVzLmNvbS81/YzE0ZTM4N2RhYjU3/NmZlNjY3Njg5Y2Yv/NjcwZjVhMDFjMDFl/YTkxOTE4MDkzOThj/X3N1cHBvcnRfbWVf/b25fa29maV9ibHVl/LnBuZw[/img][/url][ko-fi.com]