Introduction
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Introducing sentry grids, the superior home security solution. Ancients approve!
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Sentry terminals can be placed indoors for vanilla-like patrols, or guided outdoors using constructable pathing nodes. Active sentry drones cannot be drafted, but can be recalled to the terminal as needed.
[i]Disclaimer: fancy connecting lines in preview image are for demonstrative purpose, and do not appear in game.[/i]
How It Works
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Sentry terminals are required to construct and operate sentry drones. Sentry terminals can perform the following commands:[list]
[*] [b]Construct sentry drone[/b] - Colonists will haul the necessary ingredients and begin constructing a sentry drone.
[*] [b]Link sentry drone[/b] - Link a sentry drone to a the terminal.
[*] [b]Unlink sentry drone[/b] - Disconnect a terminal from its sentry drone.
[*] [b]Deploy sentry drone[/b] - Allows the sentry drone to patrol and fight. When deactivated, linked sentry drones will return to the terminal and become dormant.
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Sentry drones associated with a player faction are unable to operate without a terminal, and will remain dormant until connected.
[b]Sentry nodes[/b] are mutually linkable buildings that enable guided outdoor pathing of sentry drones. They possess an inner radius, the distance within which sentry drones can identify and associate with sentry nodes, and an outer radius, the distance within which a sentry node can connect to other sentry nodes.
Sentry drones guided by a sentry node network will patrol between nodes, much in the same way enemy sentries patrol rooms in vanilla Odyssey. When there is no sentry node nearby, sentry drones will default to sentry nodes (if present) within range of their linked terminal.
Sentry drones will be repaired by colonists when damaged.
Status - Bugs
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I haven't spotted anything particularly egregious yet, but here's a list of known issues:[list]
[*] Sentry drones will sometimes linger for very long periods before moving on during patrols. (may be vanilla behavior)
[*] Sentry node placeworker isn't quite ironed out - their capture radii shouldn't be able to overlap.
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If you spot any bugs or performance issues, let me know!
Content
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Buildings
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[*] [b]Sentry terminal[/b] - a standard sentry terminal. Can be used to construct sentry drones at a cost of 150 steel, 8 components, and 20 uranium.
[*] [b]Sentry node[/b] - a basic guidance beacon for sentry drone pathing. Captures sentry drones within 6 cells, and connects with other sentry nodes within 25 cells, independent of line of sight. Can connect with 4 other sentry nodes. Sentry nodes will not connect to other sentry nodes within the capture radius.
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