!!Disclaimer: The text below was generated by machine translation and may contain errors!!
For personal use. Aims to replicate the experience of a lone survivor, reminiscent of the figures on DLC covers. Best played with the BetterCrow mod.
Your grav-cruiser limps into the orbital relay's docking bay, its hull a patchwork of gaping holes and scorch marks. Inside, silence and dust have claimed the seats of your former comrades. They fell in the initial firefight, buying you precious seconds to bring the ship to life. Now, the only signs of life are your own weary breaths and an unexpected companion: a crow that flew in through a breach in the hull, now perched on your shoulder, preening its feathers. Its black eyes reflect the faint glow of the console, as if it understands the depth of your grief and the weight of your new reality.
Scavenging the relay station for anything to aid your survival, you make a horrifying discovery. This is no ancient human relic—it is an active mechanoid beacon. Your intrusion has triggered the highest alert. The station groans to life, its hum a death knell that transmits an unending kill-order to a distant mechanoid hive. You are marked. They will hunt you to the edge of the universe.
Note: This is a high-difficulty scenario focused on solitude and survival. It is recommended only for players seeking a significant challenge.
Player Faction: Grav-Cruiser Crew
Starting Player: 1
Player character has a 100% chance of gaining the trait: Iron-willed.
Start with research: Basic Grav-Tech
Start with research: Refining
Start with:
Chemfuel x100
Wood x250
Packaged survival meal x10
Medicine x10
Component x15
Charge rifle
Steel x350
Crow x1
Map is scattered with:
Silver x300
Steel x200
Grav-plates x100