[b]Description[/b]
Quickly complete all/selected technologies and their prerequisites within your chosen tech level, ignoring tech blueprints. Perfect for RP playthroughs when starting a new game and wanting to quickly unlock technologies.
Available in Simplified Chinese, Traditional Chinese, and English.
New to modding, please be gentle :D
Features include:
[list]
[*] New "Starting Tech Level" option in scenario editor, allowing you to set the tech level for the current scenario.
[*] "Unlock Technology" interface in the research screen.
[/list]
[b]Compatibility[/b]
Local testing shows compatibility with almost all mods that add new research. If you find any incompatibilities, please contact us in the comments section.
Compatible with:
[list]
[*] Mods that add new research projects
[*] Tech Advancing: Completed research will progress to specified tech level according to strategy.
[/list]
Incompatible with:
[list]
[*] Dubs Mint Menu's modern research menu: "Unlock Technology" button won't be displayed. Please find "Tech Unlocker" in Mod Settings and use "Manually Open Tech Unlock Interface".
[*] Other mods that significantly modify the research interface
[/list]
[b]Future Plans[/b]
[list]
[*] Batch selection of research items similar to caravans
[*] Categorized display showing which mod research content comes from
[/list]
[b]Other Mods Used in Demo Images[/b]
Tech Advancing
[b]Feedback and Suggestions[/b]
Please leave a comment in the comments section, or submit an Issue on GitHub once it's open source.