Following on from Worthless Junk Adjusted, this mod adds drops to all the plantlife (grasses, bushes, vines, flowers, etc) in Rimworld: Core, Biotech and Royalty DLC that otherwise would yield nothing when harvested. For the bush types (buses, brambles, thorns etc) these drops will be a small amount of wood. The grass types (grass, tall grass, DLC grass etc) the drop will be a new item called Cut Grass which can either be used as an animal feed directly, or proceeded into vanilla Hay doubling it's longevity. Flower types drop a new item called Flowers naturally, and certain other plants will drop a new item called herbs. These latter two can be used to create dye, and herbal medicine respectively, although not as efficiently as vanilla tinctora, or healroot plants.
Additionally, support has been added for the VGP Vegetable Garden mod, and all this plant matter can be used to craft Veggie Garden's Biofuel. To accommodate this, the fuel recipes have been adjusted - bamboo merged into the vanilla "Chemfuel from Wood" recipe (and can be mixed) and grains removed from the biofuel recipe, to prevent overlap with "Chemfuel from Organics" recipe.
Added a new building, the Hay Box. This building will automate the grass to hay process, with pawns only needing to fill the box and wait. This building is only available if the mod Processor Framework (Continued) is enabled. If that mod is not enabled, the old recipes on the stove will be available instead.
Please note that yield is dependant on the growth stage of the plant, so it is possible to get nothing stipping young plant-life.