Sets the medical skill of paramedics from 10 to 15.
I like to play as a solo mechanitor and it always bothered me that I was unable to get good cybernetics on my main pawn, like the ones added by RBSE. So I made this mod that increases the medical work skill to 15, enabling the paramedic to do these operations. You will still need a very good operations room tho - the paramedic can still fail.
Will probably not conflict with anything, it's just an XML patch. Unless of course you have any other mods that also modifies the mechFixedSkillLevel in the RaceDef.
I spent roughly 5 minutes on this mod so there might be issues here and there. Let me know detailed descriptions and I'll fix them.