Laser Weapons: Re-Examined
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[img]https://i.postimg.cc/PrtYpZ92/Details.png[/img]
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Laser weapons! Who doesn’t love them?
Me! I just like them. But I felt I had the potential to love them, so I made a bunch of changes and additions to make lasers more appealing.
First, I modified and added research projects—making salvaged laser weapons cost 1500 RP less, and I added research that lets you craft all of the perfected laser weaponry. But be warned: due to how advanced this technology is, you will need to invest a lot of time researching and acquiring techprints.
If you don't have Royalty, don't worry the techprint patch won’t be applied. However, the research point cost will be increased to maintain the balance.
Next, I lowered the overheat explosion chances by 40% across all laser weapons and halved the advanced component cost of salvaged laser weapons. With the high explosion risk and steep prices, salvaged laser weapons were getting outclassed by most other options at that stage of the game.
I also cranked up the bullet speed on all projectile-based laser weapons by 2-3x. It always felt weird that a core gimmick of laser weapons is instant travel beams, yet some guns in the mod fire slow-moving bullets. On top of that, I buffed global armor penetration by 20% since AP is another laser weapon gimmick that wasn't performing as well as it could.
There’s a bit more balance changes than what I mentioned here so check the Contents section for the full detailed list of changes.
To wrap things up, I added two brand-new turrets and if your using VWE - Frontier I added non-salvaged variants for all three of the salvaged laser weapons.
For mod compatibility VFE - Pirates' laser warcasket is patched with similar changes along with obviously, VWE - Frontier laser guns.
As always, if you run into a bug, please leave a comment containing a hugslib log + what you were doing when it happened. (If you don't give me a hugslib log and I chop off your limbs)
[img]https://i.postimg.cc/15rNSfy0/t-E28c-Z7-3.gif[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fsmxrez][img]https://i.postimg.cc/HL3ZRphB/githubbutton-sm-3.png[/img][/url][ko-fi.com]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/282v4yfm/Contents.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/fRy4prGz/InfoL1.png[/img]
[img]https://i.postimg.cc/28zNF6TB/InfoL2.png[/img]
[img]https://i.postimg.cc/y6hzZ9hH/InfoL3.png[/img]
[img]https://i.postimg.cc/Gtjwnw32/InfoL4.png[/img]
Full list of balance changes:
Research:
- Base research cost 6000 -> 4500
Salvaged & non-salvaged laser guns:
- Overheat explosion chance reduced by roughly ~40%
- Armor pen buffed by roughly ~20%
- All projectile-based weapons bullet speed buffed by ~2x-3x
- All sniper/hard-hitting weapons visual beam width increased by ~33%
Salvaged laser weapons crafting cost:
- Advanced components 6 -> 3
Tesla gun:
- Burn chance 5% -> 50%
Laser sword:
- Relic chance 3 -> 2 (to be in line with the rest)
VFE - Pirates Salvaged Laser Eradicator:
- CD 2s -> 1.5s
VFE - Pirates Laser Blaster:
- CD 0.6s -> 0.4s
Since this involves a lot of global tweaks, I didn't go into as much detail as I usually do. Let me know if you would prefer an in-depth list of changes here!
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/D0cGpyJr/FAQ.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
Q: CE Compatible?
A: No If you want a patch, ask the CE team.
Q: I dont like the new guns/turrets/research can I remove them?
A: Disable it with cherry picker.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add but could be dangerous to remove.
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
[img]https://i.postimg.cc/3rj2x9Sk/Credits.png[/img]
[img]https://i.postimg.cc/tgTLgYxf/Divider-UI.png[/img]
- Smxrez (Me): XML, turret textures, and the non-salvaged VWE - Frontier texture modifications. (This is my first time doing textures, so if you have any constructive feedback, feel free to leave it!)
- OskarPotocki: Provided & allowed use of VWE - Frontier salvaged laser weapon textures.
- Rimlaser mod: Heavy turret shoot sound (MIT licensed)