A simple XML-based modification mod, which is theoretically highly compatibl
* Remove the Electricity research of Bioferrite Shaping and Entity Containment in the Anomaly, and change the power consumption of bioferrite shaper and serum lab to bioferrite as fuel. At the same time, the working speed of the two workstations was modified for balance.
*The technology level of Anomaly implant technology, Bioferrite weapons, Bioferrite generation equipment and atmospheric heater technologies is set to the industrial age (it is recommended to use other mods with limited technology level like Rimedieval), so that these technologies can be locked by technology and no longer displayed.
Rimedieval: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2516523040]https://steamcommunity.com/sharedfiles/filedetails/?id=2516523040[/url]
Preview contains construction from the Medieval Overhaul: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3219596926]https://steamcommunity.com/sharedfiles/filedetails/?id=3219596926[/url]
Besides, The front mod is not absolutely necessary (if you merely want to ensure that the anomaly workbench doesn't consume power), but it is necessary in a medieval environment; otherwise, it is impossible to create items that contain components in the recipe.