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ESCP - Khajiit

1.4 version requires this mod: [url=https://steamcommunity.com/workshop/filedetails/?id=2681814436]https://steamcommunity.com/workshop/filedetails/?id=2681814436[/url] Due to this being a dummy account, bug reports are more likely to be seen at: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2FuCP7mRZCGX]https://discord.com/invite/uCP7mRZCGX[/url] --------------- This mod adds Khajiit, the feline race native to Elsweyr from the Elder Scrolls Universe, by Bethesda Game Studios. Khajiit are resistant to heat, and sensitive to mystical powers, but thanks to their unusual appearance and thieving ways, few dare to trust them. Hailing from the land of moon sugar, they welcome drug use and are resistant to moon sugar if the appropriate mod and biotech is installed. -------------- [b]not mentioned in infographics:[/b] -cloth, leather clothing for alfiq and senche, two sets of armor and helmets for senche -yarnball recreation item craftable at tailoring workshops, can be placed on tables -each furry race except ohmes-raht have randomised furpatterns that can be changed at the ideology styling bench. Those without ideology can change it if they use character editor but I'm not sure if you can change the color that way, 1.4 baseline khajiit might not have fur patterns due to layer issues -alfiq and senche can wear slave straps -one scenario of khajiit traders, meant for nomadic playthoughs -prosthetics for claws and tails -4 beds/spots meant for quadrupeds ---------------- [b]mods with extra features:[/b] -vanilla memes expanded - adds assorted memes to factions -vanilla cooking expanded - same as above -rimworld of magic - khajiit with monk backgrounds have a chance to be physically gifted. Due to rom coding, they are unable to start as monks straight away -escp dunmer - player khajiit factions will have negative goodwill with great houses due to slave relations. Those with slave and house dres backgrounds will have negative relationship offsets -moon sugar and skooma - all khajiit have a native resistance to moon sugar but not skooma at the cost of -1 metabolism (requires biotech). Scenario starts with free moon sugar. Raiders have a chance to drop either. -vanilla traits exanded - certain backgrounds have a chance to spawn with assorted traits, scenario pawns start with wanderlust -colovian fur helm - kingdom traders will wear them. Kingdom players will start with them -ve vikings (1.4 only) - scenario will start with sweetrolls -medieval medicines or medieval prosthetics - cloth tails require crude limbs research --------------- [b]Known issues:[/b] Giddy up 2 - alfiq and senche can show up mounted, as of right now I couldn't find a way to disable it anomaly - tentacle hediffs looks strange on alfiq and senche, this will likely be fixed in a future patch --------------- code - Theo art - Jaspie, [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdeerprintsart.carrd.co%2F]https://deerprintsart.carrd.co/[/url] special thanks to Mashed for advice and making the romance restriction patch for alfiq and senche special thanks to Aludis for being the only one to report bugs