This mod adds various mechanoid-related stuff.
Why did I make this mod?
This mod is in fact upgraded version of my old mod with new textures, some balance chanes and some new content. It's been almost a year since my first mod released, so I wanted to make it better, and I think that I did it right.
Content
[img]https://i.imgur.com/RnoPBiR.png[/img]
[img]https://i.imgur.com/Qk75DZE.png[/img]
[img]https://i.imgur.com/In5JxWy.png[/img]
[img]https://i.imgur.com/mpj71uJ.png[/img]
[img]https://i.imgur.com/I2q8IBN.png[/img]
[img]https://i.imgur.com/k6l5cu3.png[/img]
[img]https://i.imgur.com/k1pXm61.png[/img]
[img]https://i.imgur.com/OWcxz2X.png[/img]
[img]https://i.imgur.com/SsBSK1A.png[/img]
[img]https://i.imgur.com/DLitdZq.png[/img]
[img]https://i.imgur.com/U1KwsF6.png[/img]
[img]https://i.imgur.com/ppvlDgk.png[/img]
Royalty content
[img]https://i.imgur.com/VRqXmvp.png[/img]
[img]https://i.imgur.com/tBysgkB.png[/img]
Ideology content
[img]https://i.imgur.com/InDR1zs.png[/img]
[img]https://i.imgur.com/2ba5DY8.png[/img]
[img]https://i.imgur.com/MFCOoIL.png[/img]
Also mod adds:
- new precept "mech labor: prevail"(-25% human work speed, +50% mech work speed)
- new scenario
- new mechanitor implants
Q&A
Q: Can I add this mod to existing save?
A: Yes.
Q: Is it compatible with saves with GoGaTio's Mechanoids mod?
A: Yes, just delete it and add this mod.
Q: Combat Extended compatible?
A: Yes.
Also try my other mods:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3272131694]Feeding Work Type[/url] - if you want to divide feeders from doctors and wardens
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3365118555]Mechanoid Upgrades[/url] - if you want to make your mechanoids even better
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3274840013]New Anomaly Threats[/url] - if you want more difficult anomalies