This mod adds various mechanoid-related stuff.
Why did I make this mod?
This mod is in fact upgraded version of my old mod with new textures, some balance chanes and some new content. It's been almost a year since my first mod released, so I wanted to make it better, and I think that I did it right.
Content












Royalty content


Ideology content



Also mod adds:
- new precept "mech labor: prevail"(-25% human work speed, +50% mech work speed)
- new scenario
- new mechanitor implants
Q&A
Q: Can I add this mod to existing save?
A: Yes.
Q: Is it compatible with saves with GoGaTio's Mechanoids mod?
A: Yes, just delete it and add this mod.
Q: Combat Extended compatible?
A: Yes.
Also try my other mods:
Feeding Work Type - if you want to divide feeders from doctors and wardens
Mechanoid Upgrades - if you want to make your mechanoids even better
New Anomaly Threats - if you want more difficult anomalies