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Gravship Launch Time

This simple mod allows you to adjust Gravship launch time with a sliding multiplier in mod settings. Faster or Slower --- I found that the Gravship was extremely OP as you could just run away instantly from any danger, I made this mod to force my colony to stay at least a quadrum-ish so that threats are actual threats. it also makes landing malfunctions much more perilous as you can jump from being stuck for a quadrum to 3 in some cases. Makes the new endgame a much longer, and in my opinion, interesting journey. Default value is 3x, which is ~15 days with 2 pawns of ~8 intellect skill. I prefer 6x though Results vary due to ritual quality...etc. You can also shorten the launch time by multiplying by 0.5 for example. I am getting into Rimworld modding, let me know some ideas ya'll got, and any issues with this one in the comments section. Enjoy!