Yttakin Vanilla race rework ][ xenotype redalgam
What was
removed from the original:
[b] Phychically dull [/b] - There might have been a reason they were engineered with this gene. Something in the lore of planet Yttak. But it's never specified.
This gene just buffs them as your enemies, but for you removes the ability to play them as psycasters. Boring.
[b] Strong melee damage [/b] - How can they be both strong in melee and also have awful mining? Don't know about you but I can't imagine why would they be strong in melee.
[b] Sleepy [/b] - It has some lore potential. But it just pushes this xenotype into unplayable category.
[b] No hair [/b] - There already mods that do this, so I think most people also hate this gene. [b] In case you didn't know, you can choose what haircuts appear on them by editing their ideology! [u] No mods required [/u]. Yes ideology of enemies can be edited! I wish I knew it sooner. [/b]
[b] Unisex beards [/b] - They are still people, not animals... Women would definitely shave their beards.
[b] Awful mining [/b] - Changed to poor mining. Yes maybe somehow their fur makes it harder to mine, but passion should stay as their personal preference.
Now about added genes
[b] Strong Immunity [/b] - Let's keep in mind that they are engineered to survive in harsh environments.
[b] Cold supper tolerant [/b] - Their total minimal comfort temperature is offset by -40 degrees Celsius and equals to -24 now(For baseliners it's 16). They can finally survive winter...
[b] Heat weakness [/b] - Their fur definitely should make it hard to cool. Yet the gene offsets it only by 5 degrees, so you know.
[b] Tinderskin [/b] - Their fur now burns!!! You can fight those pirates with fire now) +400% fire damage.
[b] Standart body [/b] - Why not.
[b] poor cooking/medical/crafting [/b] - Their fur definitely must make them harder to manipulate and do something sterile. Crafting is debatable, but cooking and medical are definitely fair.
I also considered giving them robust stomach. It suits them I think. But had to remove it so I can remove 'sleepy' gene.
I can't say that this rework is much better then the original, but I just want to move on to making the other ones.
Compatible with everything except anything that touches Yttakin def.
[b]V2.0[/b] This mod is a PATCH now so it's compatible with everything. Error-wise.
Report any issue please