Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Better Gene Processor UI

Sick of constantly closing the Gene processor UI to check what genes your colonist currently has? 🧬👀 Tired of performing basic mental math ➕🧠 to try and figure out what final metabolic value to work towards? Annoyed at how many times you produce a xenogerm only to be unable to implant it because you messed up and it'll make them too savagely hungry? 🍖😩 I got sick of having to constantly close the gene processor to go back to refer to what a pawn's all about and losing my progress. So, here's a mod that allows you to select a pawn on the map to compare genes against when creating a xenogerm at a gene processor. 📊 Shows the current traits, skill levels and passions of the colonist, and what they'd become with the currently selected genepacks 🧬 Shows any existing germline genes the colonist has, including their metabolic efficiency costs, and greys out any that will be overridden 🧪 Shows any existing xenogenes, just for reference, with a handy button to try and recreated the xenogerm from your banked genes 🔍 Filters for gene categories and some common use cases 📊 Includes non-overridden germline genes when computing the overall metabolic efficiency 👁️ Visual reference only; doesn't actually change the xenogerm creation process at all 🏕️ Can select from colonists and prisoners If you have any suggestions please share! KNOWN ISSUE: Regarding some issues with the metabolic efficiency, I'm aware of this and it's not my fault, honest! It's a bug in the vanilla Rimworld code concerning how 'random selection' genes that have metabolic efficiency stats are handled (eg. "Hyper aggressive' vs 'Aggressive' vs 'Kind', 'Furry tail' vs 'Smooth tail', etc.). I'll raise with the Rimworld team. This my first mod. Be gentle. :)