TRANSLATED WITH GEMINI
After the war, we have to rescue and capture all downed pawns. AfterWar, we have to rescue and capture all downed pawns.
1. What is this?
When the smoke clears, there are always too many people lying on the ground. Sometimes, you don't have time for delicate micromanagement—you just need to get the job done. That’s the reality of war.
2. How to use?
After activating the mod, simply click the ✅ icon in the bottom-right corner of your screen. Your healthy colonists will immediately begin the rescue and capture operation. Additionally, they will perform immediate 'Blood Transfusions' if necessary. Is the situation too dire? Then just spam the button! Click, click...
3. How does it work?
The moment you click the ✅ icon, eligible colonists begin the rescue/capture process. *Or use the default hotkey: CTRL + Q
✅ Task Priority
A. Player Colonists: Priority #1. Save our family first. B. Allies & Neutrals: Priority #2. Keep our friends alive. C. Hostile Enemies: Priority #3. Round up the survivors.
✅ Distance & Efficiency Calculation
A. Pawn Movement Speed: Considers individual movement capabilities. B. Travel Path: Calculates the distance between the Colonist → Target. C. Bed Efficiency: Factors in the distance to the available medical/prisoner bed.
✅ Smart Triage (Urgency Logic)
A. Allies/Neutrals: Pawns with high bleed rates (dying soon) are moved to the front of the queue. We save those who need it most. B. Hostiles: Enemies with high bleed rates (likely to become corpses soon) are moved to the back of the queue. We don't waste time on those who won't survive the trip.
✅ (New) Auto Transfusion (Requires Biotech DLC)
A. If the conditions set in the mod options (Target's remaining time, blood pack inventory) are met, B. A 'Blood Transfusion' operation is automatically added to the queue.
✅ (New) Field Stabilization
A. If the conditions set in the mod options (Medical level / Target's remaining time / Medicine inventory) are met, B. Colonists will treat the wounded on-site before attempting to rescue or capture.
✅ (New) Hotkey
Default: Ctrl + Q
Tasks are distributed dynamically by calculating both distance and urgency.
For detailed changes, please refer to the 'Change Notes' tab.
About AI Usage
This mod was implemented using AI. AI was used strictly as a technical tool for implementation; it was not used for the core mechanics, conceptual ideas, or original design of the mod.
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※ As this mod was developed with the help of AI, please think twice before making a contribution.