Rigid Ideology
A lightweight and simple mod that disables the ability to add or randomize [b]Precepts[/b] during the creation of a [b]Fluid Ideology[/b]. The configuration of Memes, Deities, Relics, Rituals, and other elements remains fully functional and untouched.
In the mod settings, you can enable a toggle to allow editing precepts during [b]Reformation[/b] (disabled by default for maximum immersion).
Why did I make this?
When I first tried creating a Fluid Ideology, I honestly thought I had forgotten to turn off Development Mode. Being able to pick any precept "for free" felt like it broke the balance and the very essence of the chosen Memes. I specifically blocked only the precepts because they have the most significant impact on gameplay, while everything else is mostly cosmetic.
To me, the vanilla system feels like being able to give every starting colonist 20 in every skill — it’s just too much freedom. Sometimes, restrictions make the story much more interesting!
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Technical Details
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[*] [b]Performance Impact:[/b] None.
[*] [b]Save Compatibility:[/b] Safe to add or remove from existing saves at any time.
[*] [b]Mod Compatibility:[/b] Tested with 10+ ideology-related mods. It is compatible with everything by design, as it only affects the UI and essentially switches the precept window to "view-only" mode.
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Localization
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[*] Russian (Русский)
[*] English
[*] Chinese Simplified (简体中文)
[*] Chinese Traditional (繁體中文)
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Support & Contact
You can contact me and support the project here (or choose not to — that’s fine too!):
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[*] [b]GitHub:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fhelldanpwnz%2FRigid_Ideology]Link to repository[/url][github.com]
[*] [b]Discord:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FzDhKjAz8]Join our server[/url][discord.gg]
[*] [b]Boosty:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Fhelldan]Support me on Boosty[/url][boosty.to]
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