Mood and Mental Breaks — Realistic Overhaul
Mood & Mental Breaks — Realistic Overhaul
[i]A gentle, long-term mental health layer that sits alongside vanilla Mood and breaks — easy to tune, fair, and immersive.[/i]
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Personal note
I poured a lot of love into this and took my time because I wanted it to feel right. It’s a big mod code-wise; if you find a bug, please post it in the [b]Bug Reports[/b] discussion — I’m committed to fixing things quickly.
This is also a small reminder: mental health can shape energy, learning, movement, and resilience for anyone. If you’re having a tough time, be kind to yourself and reach out to someone you trust. Your well-being matters more than any colony.
[i]— With love, Toxic Yui[/i]
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What it does
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[*] [b]Mood influences Mental Health (MH).[/b]
[i]Below 50% mood[/i] → MH wears down (≈ [b]-15%/day[/b] by default).
[i]Above 80% mood[/i] → MH recovers (≈ [b]+12%/day[/b] by default).
[i]Between 50–80%[/i] → stable.
Optional: at the pawn’s [i]Minor Break[/i] threshold, decay is slightly faster.
[*] [b]Visible, believable band effects.[/b] A small, invisible hediff applies subtle changes to [i]Moving[/i] and [i]Work[/i] speed — what you see in Overview matches what you get.
[*] [b]“Drafted exception”.[/b] When drafted, the [i]Moving debuff[/i] is skipped (buffs still apply).
[*] [b]When MH hits 0% (collapse), pick your style.[/b]
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[*] [b]No reset:[/b] stays at 0%.
[*] [b]Soft reset to X%:[/b] jumps to X% and the pawn develops one disorder.
[*] [b]Spiral reset (recommended):[/b] existing disorders gain severity, every odd collapse (1st, 3rd, 5th…) adds a new disorder, then [i]Neurotrauma[/i] increases.
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Mental disorders (grounded, non-lethal, gentle trade-offs)
Each disorder starts at [b]50% severity[/b] and only progresses while MH is genuinely low ([b]0–20%[/b]). There’s a friendly “safety lock” that prevents stacking too fast; it unlocks after spending sustained time in that low range. Remission slowly happens at high MH.
[img]https://images.steamusercontent.com/ugc/12568633168420247057/2A6BC57DC310B8794937544F2116A7E442E88E65/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[i]Goal:[/i] real-life-inspired traits with soft costs and small perks — enough to notice, never to ruin a pawn.
[img]https://images.steamusercontent.com/ugc/13625365240467032385/E3079C47933A69252A5BAF81AEFF289394BBEC5B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
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Integration: Adrenal Override — Danger Sense
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[*] Optional setting: “[b]Adrenal Override: Danger Sense also affect Mental Health[/b]”.
[*] While a pawn has [i]Danger Sense[/i] at 100% severity, their MH declines at the normal low-mood rate. It doesn’t stack; it simply prevents MH from climbing during a hyper-adrenal state.
[*] The checkbox only enables if Adrenal Override is detected; otherwise you’ll get a friendly message.
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Why you might like this
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[*] [b]Playable, not punitive.[/b] Challenges feel meaningful, not mean.
[*] [b]Performance-friendly.[/b] Updates once per second; no heavy allocations. Big colonies welcome.
[*] [b]Compatibility-first.[/b] No vanilla XML replacements; Harmony patches are surgical. Safe to add mid-save.
[*] [b]Fully configurable.[/b] Thresholds, rates, collapse style, spiral gains, neurotrauma, remission, and band effects — all with clear sliders and tooltips.
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Default tuning (quick glance)
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[*] Mood < 50% → MH [b]−15%/day[/b]
[*] Mood > 80% → MH [b]+12%/day[/b]
[*] Disorder progression only while MH ≤ 20%
[*] Spiral reset: [b]+15% severity[/b] to existing disorders per collapse; new disorder on odd collapses; Neurotrauma increases afterward
[*] Neurotrauma (“neural fatigue”): begins on the first collapse; progresses slowly at very low MH; remits slowly at high MH
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Notes & tips
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[*] Safe to add mid-save (as with most logic mods). Removing mid-run is not recommended.
[*] Overview shows a clean [i]Mental Health[/i] capacity so you can track MH at a glance.
[*] Prefer “Spiral reset” for a nuanced long-game that escalates gently.
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Buttons under [i]Debug actions → MMB[/i] let you set MH to 1%/20%/35%/50%/65%/95% and add a random disorder — handy to verify Overview effects and progression.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550135089][img]https://storage.ko-fi.com/cdn/useruploads/display/8bb0a3d2-eff8-4da8-b580-a71cca1a4c5f_ourcollection.png[/img][/url]
Credits
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[*] Code & idea: ToxicYui
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License
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[*] Creative Commons BY-NC-SA 4.0
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]https://creativecommons.org/licenses/by-nc-sa/4.0/[/url]
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