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Red Alert! (Continued)

Original mod by Imperial Commander Zander, aka Endermaster567 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2897048164]https://steamcommunity.com/sharedfiles/filedetails/?id=2897048164[/url] If the original author requests it, I will remove this update. -- Fixed a few bugs, reworked the code slightly for better performance. Added a few more options (verbose logging, how often to play alert sound) Added a button to reset lamps (lightbulb icon on lower right) -- Original mod notes (1.5): Makes all compatible lights turn red during threats such as raids, infestations, ect. Only active while the threat is active. It requires advanced lights to be researched in order to work. Do note that darklight color cannot be changed, so any lights set to darklight will be temporarily set to normal light, but will change back. If there is only one hostile present, the lights will turn yellow instead of red. It has an option to auto restrict pawns to home zone. (Taranchuk could not make a custom zone for it) Has with an audio alarm that plays [every hour in game - can be changed] but can be toggled off, or toggled to loop for you auditory masochists. Commissioned [original] coder is Taranchuk Artist for the main image and preview image is @Times New Roman#7486 on discord

Зависимости мода

Логотип мода

Harmony

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