A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
Research Reinvented is recommended, but not required.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868392160
You can see the new tech tree in the images above.
In text form, the full list of changes would be too long, so here's some highlights!
- Electricity project is now split into Heating elements, Dynamos, Electricity (basics) and Circuitry.
- A set of semi-auto generated early techs that will start out unlocked, unless you get a no tech start mod.
- Every vanilla technology now has one or more logical precursor(s). No more orphan techs.
- Some techs are earlier in the tree, some later, as befitting the difficulty of the science involved.
- Techs later in the tech tree now have higher tech levels. Nothing Industrial about Archogenetics here.
- Many techs now require specific other techs, instead of branching directly off Electricity, Microelectronics, Multi-Analyzer or Fabrication.
- Organ and limb implantation surgeries are now gated behind some early medical technologies, because being able to perform a heart transplant without any research whatsoever is a bit goofy. This one is a bit controversial, so there is an option in the settings to disable it.
Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/ResearchReinvented_SteppingStones
If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix
I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.