Xenotype Filter (Joiner/Refugee Control)
Have you ever wished that your aliens were the only ones on the planet?
Even if you disable other alien factions at world generation, unwanted xenotypes still sneak into your colony through wanderer joins or refugee events—breaking immersion and dragging down the mood.
Xenotype Filter fixes that.
Simply pick the xenotypes you don’t want, and the mod blocks them from appearing in friendly/joiner contexts—wanderer joins, refugees, quest lodgers, crash pod survivors, and even quest reward recruits.
Known issue: When Baseliners are blocked, the filter may fail to properly exclude blocklisted xenotypes in pawn-join events other than hospitality_Refugee. We’re working to resolve this.
This mod was created entirely with the help of AI.