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[Dizzy] Poor Sight Matters More

This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.* -- I'm not the original modder, but will maintain this and have made a few changes as the Vanilla game has added some of what this mod previously did. Play pointer: REMOVE roofs from above doorways so that you get light there. IDK why Rimworld does it but doorways are always 0% lit if you don't REMOVE the roof there. This way your darkness debuff won't hit you in broad daylight because you're standing working in a doorway. Also if the door solution above bothers you, this mod is updated to apparently take advantage of the new faster light model in v1.6 so the lag is really minimized. I use it now: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2583820138]https://steamcommunity.com/sharedfiles/filedetails/?id=2583820138[/url] -- Darkness = Light levels lower than 30%. Move Speed: Pawns with less than 50% Sight will move up to 50% slower than pawns with more than 50% Sight. Move Speed: Non-blind pawns in Darkness will move up to 60% slower instead of just 20% slower. Eating Speed: Pawns with less than 50% Sight will eat up to 25% slower than pawns with more than 50% Sight. Eating Speed: Non-blind pawns in Darkness will eat up to 50% slower. Global Work Speed: Non-blind pawns in Darkness will do all work up to 75% slower instead of just 20% slower. Medical Tend Speed/Quality/Operation Speed/Success Chance: This is now Vanilla and so removed from mod. The Importance of Sight has been increased for the following stats: * Global Work Speed [50%] Sight-related debuffs will only apply to pawns with less than 50% Sight. This means that just missing one eye won't make much of a difference, but having badly damaged or no vision on both eyes will considerably affect everything they do.