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FullMapDeepDrilling

A deep drill capable of mining anywhere on the map has been added. It is unlocked at the same time as the original vanilla deep drill. The options for mining speed and output multiplier have been removed from the settings menu. A deep drill mineral resource counter has been added. Its button is located at the bottom right corner with a gold icon. Drill Button Options: 1. Independent mining speed and output multiplier settings. Remember to click "Apply". 2. Refresh button: Manually updates the cache. Useful when buried minerals are generated through non-standard means. 3. Mine only stone. 4. Apply custom priority: If unchecked, the global default priority is used. 5. Set priority: The configuration affected depends on whether the option above is checked. Adjustable Settings: 1. Whether extraction quantity affect reserves. Taking steel as an example — Vanilla: Regardless of how much steel is produced, a single extraction only reduces reserves by 45. Mod version: During extraction, the corresponding amount is deducted from resource tiles on the map based on the output quantity. If the extraction quantity in a single operation is greater than or equal to the total reserves, all steel resources will be depleted. 2. Whether the drill's mining rate affects power consumption (output multiplier always affects power consumption). 3. Whether the output multiplier affects stone output. 4. Enable the refresh button on the drill interface. Other: - The full-map drill has a standby power consumption of 100 W. - It checks for usage every Rare ticks (4.2 seconds). - Power Consumption Formula: Total Power = (100 * Output Multiplier * Mining Speed) + Standby Power Consumption. 25.12.5 ———————————————————————— Compatible with Vanilla Chemfuel Expanded's deep chemfuel pipeline network, also fixed the issue where statistics don't update when mining through other methods (I'm 80% confident!) 25.11.25 ———————————————————————— Compatible with Better Ground-Penetrating Scanner and mods that call the vanilla "Verse.DeepResourceGrid.SetAt" method (patched it differently, hehe); added auto-refresh option. 25.10.20———————————————————————— Fixed the issue where resources could not be extracted after loading a save when no modded drill existed on the map, as well as the error that occurred when clicking the mineral statistics button in such cases. The yield multiplier is no longer forcibly tied to power consumption. Fixed incorrect switching between custom priority and global priority. 25.10.1———————————————————————— Fixed the issue with power consumption not updating in a timely manner. Fixed the issue with incorrect mineral statistics when resources are mined using methods other than the mod's drill (e.g., using vanilla drills). Fixed potential issues with incorrect output (this might still need further investigation). Note: Due to the mod's lazy update mechanism, if you encounter display errors (e.g., incorrect remaining reserves shown in the bottom-left corner when selecting the mod's drill), you can resolve this by clicking the refresh button on the drill. (I'm still working on improving this part...) 25.9.30———————————————————————— Rewrite and upload. ——Translated by Kimi & deepseek.