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Launch Sites Expire

Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever. By default functions in the same way as abandoned camps, only removing sites that aren't located on a landmark. This can be configured, as well as the number of days launch sites persist for. [i]*Settings do not apply retroactively to old launch sites![/i] v1.1.0 - Additionally adds these settings to abandoned camps, allowing them to be configured in the same way. Performance - Patches a single function that only runs when a settlement is abandoned. Should have no meaningful impact. Existing saves Adding - Safe - Pre-existing launch sites will not despawn Removing - Probably fine? - Landmark launch sites will disappear with a one-time red error. Remove them in dev mode first if you want to be safe. Known Issues - Launching from certain quest sites creates both an abandoned settlement and a launch site. This seems to be a vanilla issue, but I may implement a fix for it in the future. [hr] [i]I'm a fairly inexperienced modder, so there may be glaring issues I haven't caught. If you find one, please report it (with a log!) here or on GitHub.[/i] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fritefall%2FLaunchSitesExpire]Source[/url][github.com]