Your tribe was destroyed by the great blood machines sent by the gods. Five of you managed to escape. Now, it's time to build up a new home.
Note: Since you'll start poor and lack technology, this is a difficult scenario.
Your faction will be a New Arrivals.
Start with 10 people.
Your people will be at most 25 years old.
Arrive in drop pods.
All characters have a 100% chance to start with trait: Quick sleeper
All characters have a 100% chance to start with trait: Hard worker
All characters have a 100% chance to start with trait: Super-immune
All characters have a 100% chance to start with trait: Great memory
All characters have a 100% chance to start with trait: Jogger
All characters have a 100% chance to start with trait: Sanguine
All characters have a 100% chance to start with trait: Kind
Player starting characters have a 100% chance to start with trait: Psychopath
Incident(s) disabled:
-Trader caravan arrival
Start with:
-Silver x10000
-Packaged survival meal x500
-Herbal medicine x40
-Uranium baton x4
-Psychic foil helmet x10
-Skilltrainer (social) x8
-Skilltrainer (cooking) x10
-Wild boar x6
-Wood x5000
-Skilltrainer (shooting) x8
-OC Defense Rifle x10
-Steel x2000
-Skilltrainer (melee) x10
-Portal x6