Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

RimThunder Interiors Patch

Description This patch adds interiors to certain RimThunder vehicles, using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3184281714] Movable RV w/ Interior! [/url] framework - check out that mod's page for more details. In short: each vehicle carries its own pocket dimension, functioning as a small, separate map. Potential use cases include: [list] [*] Mobile habitation, production or medical facilities [*] Armored or flying ambulances, able to evacuate casualties and provide medical care along the way [*] Expanded caravan gameplay, with pawns able to keep doing things inside the vehicle [*] Just generally being really cool and immersive [/list] Balance Advice This patch adds an extremely powerful capability to what are already some of the strongest vehicles on the workshop (with the basic concept of vehicles already being a major balancing shift). Suffice to say, if exploited to its fullest extent, this mod (and, to a slightly lesser extent, the broader interiors framework) would be absolutely game-breaking. Thus, in my own playthrough, I follow a set of rules to keep things more reasonable - I generally dislike self-imposing limitations like this, but it's the price we pay for adding massive new features to a decade-old game. I would advise anyone intending to use this mod to adopt similar principles, or to carefully consider what they feel would be reasonable for their game. 1) Self-enforce size limits for vehicle interiors. All of the interiors added by this patch, except for the C-130, are 7x7 - this is due to technical limitations, and I've included suggested sizes for each vehicle's interior in the vehicles list. Use walls to shrink the vehicle's interior down to the appropriate size - either building them normally or placing them in godmode should be fine (hint: build them out of silver to match colors with the outermost walls). 2) Limit how much cargo will be carried by a vehicle with an initialized interior. Some extra fuel, rations or ammo can easily be handwaved, but it strains credulity to cram both a small field hospital and three tons of steel into the same truck's cargo bed. 3) Be highly conservative when storing cargo inside the actual interior of a vehicle - it doesn't actually add weight to the vehicle, so it can very quickly get out of hand, especially when using mods like OgreStack or Increased Stack. 4) For vehicles with interiors, use the interiors as a replacement for the Vehicle Framework's built-in passenger mechanics, not a supplement. Otherwise, clown cars are sure to follow. Content Listed below is every vehicle that is granted an interior by this patch, alongside the mod it comes from and my suggested sizes for their interiors (format: width x height). I have not touched the any of RimThunder's watercraft, since, I'm not much of a naval lizard. [b] Trucks [/b] Opel Blitz, Ambulance (Warhorse of the Reich) - 4x3 Opel Blitz, Covered (Warhorse of the Reich) - 4x2 LMTV (Enduring Freedom) - 5x3 by default, 6x3 with the extended upgrades [b] APCs [/b] BTR-80 (Torrent Pioneer) - 5x2 M113 APC (Roaring Tiger) - 4x3 Sd.Kfz.251 (Warhorse of the Reich) - 4x2 Type 73 (Way to Samurai) - 4x3 ZSD63 (Red Cavalry) - 4x3 [b] IFVs [/b] BMP-3 (Breakthrough) - 2x3 (the engine layout on it is really weird) Bumerang (Zarya) - 5x3 by default, 3x3 with the upgunned turret Kurganets-25 (Zarya) - 4x4 M2A3 Bradley (Desert Sabre) - 3x3 T-15 Armata (Time Forward) - 5x4 ZBD04A (Dragon Ascend) - 3x3 ZBD86 (Red Dragon) - 4x3, but wall off the first three cells in the middle. Both the vanilla and CE variants have been patched. ZSL92 (Red Dragon) - 3x3 [b] Aircraft [/b] C130 Hercules (Flying Chariot) - 12x3 CH53E Super Stallion (Flying Chariot) - 6x3 UH-60 Blackhawk (Flying Chariot) - 5x2 Credits, Licensing & Other This is a third-party patch - I am in no way affiliated with Enrico, the RimThunder team, Smash Phil, Ludeon Studios or anyone else. 99% of the credit for this mod goes to Enrico - all I really did was copypaste the patch they made for a different mod, shove in the RimThunder vehicles' IDs and write an overly long description. All the vehicles I've patched were made by the RimThunder team, obviously. Smash Phil is responsible for the Vehicles Framework. A heartfelt thanks for making my nomadic guerrilla runs viable. The clothing used in the preview image comes from Combat Extended. Anyone may fork, modify, reupload or update this mod - by all means, feel free to copypaste like I did. If the RimThunder team sees this, they are welcome to integrate it in whatever way they see fit. I am by no means a dedicated modder - I tested it on my end, and it seems to function, but I can't promise any tech support. No promises that the code is particularly pretty or efficient, either.