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Better Bionic Stomachs

Nutrition capacity buffs and no EMP vulnerability for bionic stomach replacements! All bionic stomach variants now grant +0.25 nutrition capacity. ('Max nutrition' in game, nutrition capacity is more descriptive.) This results in colonists not needing to eat as often and not 'over-eating' as much. Pawns seek out food when their food bar is at 30%. This means pawns with no augmentations eat at 0.3 stored nutrition, and because simple, fine and nutrient paste meals are worth 0.9 nutrition while their stomachs can only contain an additional 0.7 nutrition, they waste 0.2 nutrition per meal (0.3 for lavish meals, which are worth 1 nutrition). Pawns with the buffed bionic stomachs on the other hand only waste 0.025 nutrition per meal (0.125 for lavish meals), because their stomachs can contain additional 0.875 nutrition when at the 30% threshold (0.375 stored nutrition). Pawns with sterilizing stomachs, reprocessor stomachs and nuclear stomachs no longer suffer from EMP induced vomiting. If base game bionic stomachs don't cause vomiting, then why the hell should the royalty stomachs? Reprocessor stomachs now additionally have a 0.5x food poisoning chance factor. There is also integration with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1419675146][FSF] Vanilla Bionics Expansion[/url] . Archotech stomachs now additionally provide +0.5 nutrition capacity. Prosthetic stomachs now impose a 1.1x food consumption penalty. (Their only downside before was a 3% rest rate reduction which resulted from the lower part efficiency. Yes, rest rate is the only thing the digestion directly affects.)