Animals Category (DEVELOPMENT CEASED)
What does this do?
Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and moves its stuff there.
Including
- Animal based zones, like riding zones (Giddy Up)
- Animal based spots, like hitching spots
- Animal beds
- Animal feeding buildings
- Animal genetics buildings (VE Genetics)
That's it?
Yeah.
Best paired with
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3239506998]Progression Genetics[/url], overhauling the genetic flavor text and progression in modded Rimworld.
Mod Support
- Vanilla Genetics Expanded
- Vanilla Genetics Expanded - More Lab Stuff
- Vanilla Furniture Expanded - Architect
- More Animal Beds
- Reel's Expanded Storage
- Alpha Implants
- Giddy Up 2
- Run and Hide
- Alpha Memes
- Animal Cages
- Animal Medical Bed
- AnimalHarvestingSpot
- Auto Animal Flap
- Large Animal Beds
- Use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3439730927]Drag-Sorting[/url] to move anything else I didn't include.
Compatibility
- Works with "Is It Xeno or Animal Genetics?"
- Works with "Progression Genetics"
- Anything in my modpack
- Should work well with most other stuff too
Credits
- Harmonea - Some patches
[img]https://i.imgur.com/ZkJC3QF.png[/img]
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