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Don't Put Yourself in Danger!

Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments. Wich means less babysitting during raids and fallout. Pawns stay in your safe interiors, flee inward, and avoid risky “step just outside” jobs. [u]This mod is in early development! If you face some issues please let me know them so I can fix them asap[/u] [b]WHAT IT DOES[/b] [list] [*] Auto-creates two visible areas you can review (and optionally edit): [list] [*] “DPYID — Roofed Safe”: constructed-roof spaces supported by your walls/doors/columns. [*] “DPYID — Raid Safe”: indoor player rooms with a protective perimeter (no outside detours). [/list] [*] One-shot assignment: [list] [*] When hostiles appear (raids, manhunters, infestations, etc.), colonists are assigned once to Raid Safe. [*] When Toxic Fallout begins, colonists are assigned once to Roofed Safe (if it has valid cells). [*] When those events end, previous areas are restored (if enabled). [/list] [*] Pathing helpers during danger: [list] [*] Flee jobs are retargeted toward the current safe area for colony humanlikes. [*] Plain Goto orders are gently redirected to the nearest allowed cell inside the safe area. [*] Repair is allowed only if it can be done from “inside” (adjacent allowed tiles); outside repairs are blocked. [/list] [*] Your intent is respected: combat/drafted and non-Goto jobs aren’t reworked by the path redirect. [/list] [b]SETTINGS[/b] [list] [*] Auto-draw areas; dynamic erase of rooms that currently contain enemies. [*] Assign at raid start; auto-unassign when events end; allow editing of DPYID areas (optional). [*] Performance knobs: separate update periods for idle vs. threat (ticks), plus periodic reassign interval. [/list]