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Skeleton Mechs

Adds skeleton mechanoids to the game. To make them you need some steel, a clean human skeleton and a special type of subcore. To make one, you'll need to get some anomaly research, because their special subcore requires bioferrite. They're equivalent to an unarmed human in combat, with the armor of a militor. Due to some sci-fi lore I put in the in-game description, they don't require bandwidth and don't produce toxic wastepacks. They can also haul and clean, which has been added due to popular demand and my lack of motivation for making a more complex mod. They do both of those tasks at half the efficiency of mechanoids made specifically for hauling and cleaning. It's hard to clean when you're little more than a skeleton. It's kind of balanced, if a little on the OP side. You still need a mechanitor to control, build and repair them. Requires both the Biotech and Anomaly dlcs.