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Kurtz M1 Patrol Boat

The Kurtz M1 Patrol Boat is here! Operate it's semi-complex systems and fight your enemies! She is equipped with the following armaments; One Battle Cannon (~120MM) One Rotary Cannon (~20MM) ~70 Battle Cannon Ammo (I didn't count, this is a estimation) ~2,000 Rotary Cannon Ammo (I didn't count this either) Stats: She can go ~44Kt (79kph) Turns On A Dime Flips At Top Speed In High Wind But Is Fine At ~80% Throttle IMPORTANT: After some personal testing, I have found that this boat is not fit for open waters. Keep it in lakes, rivers or within ~3km of the nearest coastline. In open waters, she will flip easily which will starve her engine of air and flood it with water. The air comes to the engine just behind the smoke stack so if that deck goes under, your engine may break. Below are some operating guides for if you get stuck! Weapon Systems: AA Rotary Gun: Located on the rear, the rotary auto-cannon is designed for attacking enemy aircraft. Operations: 1. Enter the seat; This will trigger the monitor to be turned on and give you control over the system. 2. Aiming; WASD can be used to aim the gun and up/down arrow keys can be used for camera FOV. 3. Firing; Use your trigger button (space by default) to spin the system and fire ammo. 4. Reloading; At the rear of the boat near the gun are some AA ammo drums. You can take ammo out of those drums and put it into the drum located on the top of the gun. Main Battle Gun: Located toward the front of the ship, the battle cannon is made to hit sea and land targets. Operations: 1. Systems check; Entering the seat will give you aiming access as well as some buttons to use, hitting the button next to the screen will turn it on. 2. Loading; By default, the gun is not loaded. To load, you must hit (1 by default) on your keyboard to open the breach. There are ammo bays on either side of the gun. Open their hatch and take a round. To feed the system further, press (2 by default). From there, place the ammo into the gun and close the breach. Engine & Other: Starting & Stopping Steam Engine: By entering the main structure you will find several components, the main two are 'Desired Temp' and 'Ignition'. Desired temp is the temperature in which the boiler runs at. Ignition turns on the engine pumps and lights the firebox. Operations: 1. Set Temp & Ignition: Set your desired temp to 120-140 degrees. The engine will not run if under 110. Then, turn the ignition key. 2. Clutch: After turning the ignition key, your engine will start to heat to temp, while this happens, it is best to set the clutch to where you want it. This is a %. 0=0%, 1=100%. 3. Stopping: Once your engine is >110 degrees and your clutch is set, you will start to move. To stop the engines, set the desired temp to 0 or lower. Lights & Electricity: In the main superstructure there is a instrument panel. This panel has 4 operations on it. In order these are interior lights, navigation lights, electric systems, and emergency systems. 1. Interior Lights: These are the main lights used to see inside the ship. 2. Navigation Lights: These are the lights on top of the forward mast. Green is starboard, red is port. 3. Electric Systems: This switch will turn on the ships power, it is connected to a relay in the lower deck. 4. Emergency Systems: This switch will fire two flares, one illumination, the other smoke. It also turns on a transponder. Thank you for subscribing to this boat, feedback is helpful! Legal: Kurtz is a fictional military hardware company made up by me. Nothing here is copyrighted and any names of similar/identical fashion is a mere coincidence. Re-posting this would really be shameful so please don't.