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The Cult of Sanguine

The world isn't as accepting of vampires as you and your spouse had hoped. Despite you both being contributors of society, upon realizing that you were vampires, you were expelled from the only home you've ever known to the arctic, with only what you were able to gather in your bags, as well as your human companion. Now, you're determined to survive and build a town of vampires as well as human allies. Optional: If using prepare carefully, pick your two pawns and make them married, as well as one human pawn who will feed them. Afterwards, make one spouse with nearly max research skill, which is their profession as a scientist before exile. The other spouse should be made with high plants and animals skills, which would represent their job as a farmer before exile. This is why the modifiers are added. The human can be the other skills you don't have modifiers for. Your faction will be a New Arrivals. Start with 3 people. Your people will be between 20 and 25 years old. Player starting characters have a 100% chance to start with trait: Cannibal Player starting characters have a 100% chance to start naked. The stat "research speed factor" will be universally multiplied by 275%. The stat "butchery efficiency" will be universally multiplied by 150%. The stat "plant harvest yield" will be universally multiplied by 125%. Start with: -Packaged Survival Carnivore Meals x90 -Light SMG x2 -Steel x1000 -Silver x100 -Wood x200