[b]A simple mod that adds new Orcish-styled names via cultures. Names are inspired by the Orcs from the Warcraft universe made by Blizzard Entertainment.[/b]
The Orcish culture currently has 100 male names and 100 female names to choose from, along with 100 surnames. The 100 surnames use the typical epithet style names often seen in Warcraft such as Bloodaxe, Doomhammer, Saurfang, etc. Every name is handpicked or handcrafted to ensure they fit naming conventions from Warcraft.
I've always felt that RimWorld lacked more unique names for it's different factions, and not every mod that adds new xenotypes with their factions have new names, so they usually generate with names like John Tanner when they are meant to be space orcs, this mod is meant to change that somewhat.
[b]Recommended Mod:[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548290568]Pawn Name Variety[/url]
Due to predefined backer pawns, you might still see names like "Trevor Cobb". There's nothing I can personally do, as I have no coding experience to patch those names out from pawn generation when the Orcish culture is used. However, there's about 10000 possible name combinations with this mod, so there'll be plenty of names for the game to take from. Using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548290568]Pawn Name Variety[/url] will eliminate all of these predefined back pawns, and will leave your Orcish culture with no Trevor Cobbs (No Trevor Cobbs harmed in this process)!
[b][NOTE: If you know how to patch fix this, and is willing to help me, please tell me!][/b]
[b]Compatibility[/b]
This is a very bare-boned mod. As such, it should have practically no compatibility issues with any other mod.