Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Other Music Plays in Anomaly

By default, Anomaly uses music sequences during anomalous events. This is mostly fine, but this means that if you leave an anomalous object on the map for a long period, e.g. a fleshmass or pit gate, you'll only hear the same 4 songs on a loop until you deal with it. The fact that HorrorTension is only two tracks and can play for a long time during Blood Rain or Grey Palls also gets very annoying. This mod simply removes the TransitionDef that activates the HorrorRelax, HorrorTension, HorrorMonolithAdvanced and HorrorCombat sequences, and sets the songs that play in those sequences to play randomly from the normal music system, with the two HorrorTension tracks at 0.5 commonality. The other sequences are left untouched, as they only play in specific short lived moments.